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Hit events are called multiple times. #9

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IDstorage opened this issue Aug 30, 2022 · 4 comments
Closed

Hit events are called multiple times. #9

IDstorage opened this issue Aug 30, 2022 · 4 comments
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@IDstorage
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HitEvent가 여러 번 호출됨. Hit와 Block이 동시에 되는 경우도 허다.

@IDstorage IDstorage added the bug Something isn't working label Aug 30, 2022
@IDstorage IDstorage self-assigned this Aug 30, 2022
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IDstorage commented Aug 30, 2022

Baked trail cast system

  • 미리 애니메이션을 통해 인식할 검로(劍路)를 조절할 수 있게 에디터 제작(시작, 끝 타이밍)
  • 애니메이션을 프레임 단위로 끊어 매 프레임 검의 위치를 기록
  • 이걸 직렬화하여 ScriptableObject 형태로 저장
  • 추후 애니메이션에는 검이 상대를 향한 중간 상태일 때 (휘두르는 도중) DoBakedLineAttack 이벤트 호출
  • ScriptableObject 정보를 바탕으로 동시에 캐스팅 후 결과를 저장 (distinct)

  • 추후 보스 패턴 제작처럼 애니메이션을 관리하는 종합 에디터 형태로 발전하면 좋을듯

@IDstorage
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에디터 제작 완료. (문서) bd024c ~ 03a770

@IDstorage
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시스템 적용 완료. 8a15693 ~ 0fc5094

IDstorage added a commit that referenced this issue Sep 2, 2022
@IDstorage
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전면 재개발로 이슈 닫음

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