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Damage Numbers

Hypnootize edited this page Nov 16, 2022 · 4 revisions

FLOATING DAMAGE NUMBERS

The floating damage numbers can be enabled by opening the game console and making sure that hud_combattext is set to 1

The damage color can be edited from the avanced options or through console commands, precisely:

hud_combattext_red

hud_combattext_green

hud_combattext_blue

along each one of these commands you can add a value between 0 and 255

for example hud_combattext_red 255; hud_combattext_green 255; hud_combattext_blue 255 will get us white damage numbers

DAMAGE SIZE AND STYLE CUSTOMIZATION

In order to customize the damage numbers size or style:

  • Navigate to sunsethud\customizations\Damage.res
  • In the file we can find two separate sections, focus on the first one where you can find six lines starting with #base... where each line represents a different type of damage style.
  • Choose a damage style from the screenshot above
  • Remove the double slash // from the line representing the choosen style
  • Make sure only one line stays uncommented without no double //

STATIC DAMAGE NUMBERS

In order to activate the static damage numbers above the health:

  • Navigate to the customizations folder and open the damage.res file
  • Inside the file remove the double // before #base... from the DAMAGE ABOVE THE HEALTH ENABLED customization line in order to enable it
  • Now add the double // to the other line that was previously active in order to disable it. ONLY ONE LINE SHOULD STAY UNCOMMENTED (NO //).

The same process can be used the other way around to enable or disable either customization line!

The color of the static damage numbers can be changed from sunsethud\customizations\colors.res and edit the color of "Last Damage Done"

HEALING NUMBERS

The number color for positive damage (for example when you hit an arrow as medic) can be changed from sunsethud\customizations\colors.res under "Heal Numbers"