-
Notifications
You must be signed in to change notification settings - Fork 4
Damage Numbers
The floating damage numbers can be enabled by opening the game console and making sure that hud_combattext
is set to 1
The damage color can be edited from the avanced options or through console commands, precisely:
hud_combattext_red
hud_combattext_green
hud_combattext_blue
along each one of these commands you can add a value between 0
and 255
for example hud_combattext_red 255; hud_combattext_green 255; hud_combattext_blue 255
will get us white damage numbers
In order to customize the damage numbers size or style:
- Navigate to
sunsethud\customizations\Damage.res
- In the file we can find two separate sections, focus on the first one where you can find six lines starting with #base... where each line represents a different type of damage style.
- Choose a damage style from the screenshot above
- Remove the double slash // from the line representing the choosen style
- Make sure only one line stays uncommented without no double //
In order to activate the static damage numbers above the health:
- Navigate to the
customizations
folder and open thedamage.res
file - Inside the file remove the double
//
before#base...
from the DAMAGE ABOVE THE HEALTH ENABLED customization line in order to enable it - Now add the double
//
to the other line that was previously active in order to disable it. ONLY ONE LINE SHOULD STAY UNCOMMENTED (NO //).
The same process can be used the other way around to enable or disable either customization line!
The color of the static damage numbers can be changed from sunsethud\customizations\colors.res
and edit the color of "Last Damage Done"
The number color for positive damage (for example when you hit an arrow as medic) can be changed from sunsethud\customizations\colors.res
under "Heal Numbers"