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Scatter Not Closely Following Path Bug #49

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stryker313 opened this issue Aug 10, 2021 · 2 comments
Closed

Scatter Not Closely Following Path Bug #49

stryker313 opened this issue Aug 10, 2021 · 2 comments

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@stryker313
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In this project, but also every other one regarding this addon that I have used, the paths don't adhere closely to the path as in the demos. This can make it hard to make good dense meshes. Open the feature_list.tscn, and take a look at the two scatters that are left. I have added a new one called "Simple - Error", which shows the issue.

GodotBugs.zip

Heres a highlight of the problem:
Desktop Screenshot 2021 08 10 - 00 59 19 20
As you can see, here is a picture of the path(s)(outlined for clarity). The top ones are from the demo, and the bottom one represents the error. The ones in the demo adhere very closely to the line, while any other ones that are created do not respect the line,no matter the modifier setting.

To recreate this in any project, simply create the scatter node, child a scatter item, give an item, create a path, and the mesh won't align closely with the line.

I have tried copying all the modifier settings from the original, but no success. Maybe I did miss a setting, but I do not believe so.
This problem isn't noticeable on big areas, however as you start to handle tight spots, corners etc. this becomes a major issue.

@HungryProton
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HungryProton commented Aug 10, 2021

That's normal, if you disable the Randomize Transforms modifier, it will look more closely to what's in the demo. (Or if you lower the values in the Position field).

The default preset should probably be changed.

@stryker313
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Wow thanks! I don't know how I missed that lol. But yeah, it was a while before I noticed the uneven lines, so I do agree.

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