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v0.11.2b
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Histidine91 committed Jun 2, 2024
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2 changes: 1 addition & 1 deletion README.md
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Nexerelin is a mod for the game [Starsector](http://fractalsoftworks.com). It implements 4X-style gameplay with faction wars, diplomacy and planetary conquest.

Current repo version: v0.11.2
Current repo version: v0.11.2b

## Setup instructions ##
Check out the repo to Starsector/mods/Nexerelin (or some other folder name) and it can be played immediately.
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31 changes: 22 additions & 9 deletions changelog.txt
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Version 0.11.2b

* Blockade nerfs
* When strategic AI is off, conversion ratio from raids 0.3 -> 0.2, further halved if invasions are disabled in config
* Conversion ratio is configurable as nex_raidToBlockadeConversionFreq value in settings.json
* When strategic AI is on, blockade action has 50% chance to not be considered as an action for any given concern
* Remove 35% invasion point discount for blockades
* Blockade period 180 -> 120 days
* Fix a concurrent modification exception when bulk reviving ships in special task groups
* Prevent a crash with UNGP's John Wick rule
* Fix a dialog interaction in police colony crisis


Version 0.11.2

### Changes from beta 0.11.1x
### Changes from beta 0.11.1x ###
* Can't weaken rebellions by buying more goods on the black market than were sold into it
* Player special task groups will use a gate if both they and the task target are in gate systems
* 'No invade story-critical markets' and 'no invade starting markets' settings won't affect raids or blockades
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* Fix transmitting update when a rebellion suppression fleet is defeated
* Fix 'alliance offer to own commissionee' bug
* Fix logic for when lower relations action chooses to show min relations
* Fix a rare crash with strategic AI raids
* Try to prevent cases of covert actions targeting self or friendly
* Fix a rare crash with strategic AI raids
* Try to prevent cases of covert actions targeting self or friendly
* Salvation mission points player more directly to Arroyo
* Wiping out independents no longer removes them from market transfer list
* Show daily invasion point increments in diplomacy profile and strategic AI intel
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* Available at cooperative relations with contact after starting mission 3
* Hostile activity integration
* Operatives disrupting a cell will reduce activity by -20
* Special task groups anywhere, and requested defense fleets in a player system, contribute to hostile activity reduction
* Only largest defense fleet event counts; all STGs count but with diminishing returns from the sum of their strength
* Talk to an AIM representative to buy an anti-piracy patrol package (reduction equal to 15% of current hostile activity progress for 3 months)
* Operatives' internal security mode will find pirate bases involved in Hostile Activity
* Special task groups anywhere, and requested defense fleets in a player system, contribute to hostile activity reduction
* Only largest defense fleet event counts; all STGs count but with diminishing returns from the sum of their strength
* Talk to an AIM representative to buy an anti-piracy patrol package (reduction equal to 15% of current hostile activity progress for 3 months)
* Operatives' internal security mode will find pirate bases involved in Hostile Activity
* Player can choose to defy the outcome of an alliance vote (ignore the vote if it passes, at a cost to relations with allies)
* Patrols won't care about player transponder if player is system owner
* Respawn invasion events have a 1000x revanchism mult when picking targets
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* Fix various issues where ground battle unit defs were still relying on old hardcoded system
* AIM mercenary fleets improvements
* Merc ships can now have names specified
* Merc officers can have personality set
* Free skeleton crew is based on ship's actual min crew, not the hull spec's
* Merc officers can have personality set
* Free skeleton crew is based on ship's actual min crew, not the hull spec's

### Misc ###
* Add a couple of Scythe of Orion interactions when player has relations with Remnants
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2 changes: 1 addition & 1 deletion mod_info.json
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"version":{
"major":0,
"minor":11,
"patch":"2"
"patch":"2b"
},
"description":"Join a faction and conquer the Sector!",
"gameVersion":"0.97a-RC11",
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4 changes: 2 additions & 2 deletions nexerelin.version
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{
"major":0,
"minor":11,
"patch":"2"
"patch":"2b"
},
"starsectorVersion":"0.97a-RC11",
"directDownloadURL":"https://github.com/Histidine91/Nexerelin/releases/download/v0.11.2/Nexerelin_0.11.2.zip",
"directDownloadURL":"https://github.com/Histidine91/Nexerelin/releases/download/v0.11.2b/Nexerelin_0.11.2b.zip",
"changelogURL":"https://raw.githubusercontent.com/Histidine91/Nexerelin/release/changelog.txt"
}

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