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Wait for TexturePreloader before displaying board #81

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@azeier azeier commented Apr 12, 2016

This displays Waiting for assets... and Waiting for textures... before the game starts.

The reason behind heroPowerCount: If the assets load faster than the replay file (usually the case), working will be 0 between assets and textures being loaded.

TODO:

  • Delay playing the replay until textures and assets are loaded.
  • Add a better loading screen :).

@azeier azeier added the wip label Apr 12, 2016
@azeier azeier mentioned this pull request Apr 13, 2016
@beheh beheh force-pushed the master branch 3 times, most recently from cbb735a to 56c2e65 Compare July 22, 2016 10:23
@beheh beheh removed the wip label Jul 23, 2016
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