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tweaks, random garbage and a small army of foxes

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@HbmMods HbmMods released this 21 Jan 20:13
· 755 commits to master since this release

Added

  • Silo hatch
    • The final missing door from 1.12, remade from scratch
    • Comes with a brand-new model that fits perfectly over 3x3 missile launch tubes
    • Has a 5x5 frame
    • Can be opened and closed with a detonator
  • Molysite
    • Found in basalt from volcanos
    • Can be combination-smelted into iron and chlorine
    • Don't make me pull another chlorocalcite
  • Rad volcanos
    • Created when fallout affects a volcano core
    • Uses a new volcanic lava type that produces sellafite, as well as sellafite gem ores
  • Radioactive gem
    • Created when fallout affects diamond ore, or if radioactive volcanic lava touches diamond ore
    • Currenly only used in the radiation powered engine as powerful long-lasting fuel
    • When depleted, turns back into a regular diamond

Changed

  • Simplified door recipes
  • Fissure bombs now require tantalium
  • Removed the "nerve agent" hazard class because no gas used it
  • Fissures now continuously spawn volcanic lava, making basalt renewable without having an entire volcano
  • Volcanic lava now turns diamond ore into gem-rich basalt
  • Mushroom clouds have been tweaked
    • Their scale no longer scales linearly, but rather with a square root function, this prevents tsar clouds from being so huge that the top fails to render due to clipping through the skybox
    • Their default scale is now somewhat larger
    • The flash scale has been increased
    • Their general scaling is now consistent, larger clouds will no longer be chubby with a comically small ring
    • Shockwave particles now have momentum, making them sweep over the landscape, as well as being 1.5x denser and slightly larger
      • Effect shamelessly stolen from NTM-EE
    • Outer condensation rings' spawning is no longer fixed, the time now scales with the size
    • The inner condensation ring's spawn time is also now based on scale, which means larger clouds will no longer end up with comically thin rings due to not spawning enough cloudlets

Fixed

  • Fixed sellafite emerald ore being oredicted as emerald dust
  • Fixed fire replacing petrified wood, creating tons of dead trees with holes in them
  • Fixed inconsistent scaling with nuclear missiles
  • Fixed BFB rods being called ZFB in hot and depleted variants
  • Fixed infinite water barrels voiding water completely after the chemplant's input buffer runs full, infinite barrels can no longer void water in chemplants
  • Fixed fallout affecting things on Y:0 like bedrock ores and oil
  • Fixed projectiles not being able to pass through open doors
  • Fixed material dupe caused by strand caster overflowing
  • Fixed rampant mode glyphid scout spawn ignoring light level
  • Fixed glyphid diggers' debris attack being able to break concrete
  • Fixed canLaunch function of custom missile launch pads demanding a designator, preventing launch pads without designator from working even when the position is supplied by a radar
  • Fixed none of the helmets or filters protecting against corrosive gasses (blistering agents) like mustard gas
  • Fixed fallout layers being able to generate below roofs
  • Fixed exposure chamber not saving anything to NBT besides slots
  • Fixed crash caused by wearing the full PaA set and then putting on an HEV helmet (why would anyone ever do this??)
  • Fixed large doors only being lockable by clicking on the core block

MD5: 4eeb3b61834e4eafea381962eb14b40a
SHA1: 9b7b5d90e89465dc8731b516df67391424fc6a6c