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glyphids, the second

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@HbmMods HbmMods released this 17 Dec 19:30
· 859 commits to master since this release

Added

  • Gylphid pheromones
    • Used by certain glyphids, killing those allows for the pheromone glands to be harvested
    • By mixing the pheromone with blood and medicine, it can be modified to extend its positive effects to non-glyphid entities
  • Disperser canisters
    • Throwable like grenades, will cause a small AoE effect based on the fluid
    • Effectively a gas grenade, allows phosgene and mustard gas to be used directly
    • Hot things like hot coolant or steam are especially effective

Changed

  • Reworked glyphids
    • Hives are no longer open, instead they are much flatter with multiple spawners inside
    • Naturally spawning hives now spawn with some loot inside
    • Spawners now place glyphids nearby instead of on top, preventing them from suffocating instantly
    • Glyphids no longer spawn every second, instead they spawn in waves
    • More config option for spawning behavior
    • A new config option for rampant mode which makes glyphids more aggressive, scouts expand directly towards players and all glyphids able to dig away obstacles
    • A dedicated glyphid for digging also exists outside of rampant mode
    • Glyphid meat can now be processed into resources
    • Glyphid behemoths now have an acid attack and create a gas effect on death
    • Larger glyphids can now destroy lanterns
    • Infested glyphids
      • 10% of all glyphid hives will be infested
      • Infested glyphids are roughly equal, but apply a poison effect and nausea when attacking
      • When killed, they will drop maggots that attack the player
      • Infested scouts will also create infested hives
  • Glyphid hive blocks no longer drop when broken
  • The industrial generator no longer has an exponential modifier for power generation, which means it no longer produces several times more power than any other generator
  • The igen by default only burns with 50% efficiency, which can be raised back to 100% with water and even to 125% with lubricant, making it slightly better when lubed than the fluid burner

Fixed

  • Fixed the info system not being visible with a gun equipped
  • Fixed a potential crash with suit batteries

MD5: 17f741b5acc786d8562b01227407ec8d
SHA1: 662a88b8f6e1c57e1cb82c4dbad722ceb33db029