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lockable vault doors & taint creepers!

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@HbmMods HbmMods released this 11 Sep 15:06
· 3615 commits to master since this release

Added:
*Smart grenade
**Only explodes after a second, will otherwise drop as an item
*MIRV grenade
**Splits into eight grenades after a second
*Breaching grenade
**Light version of the drill grenade
**As strong as a generic one, but only has a 1/10 chance of despawning when it explodes
*Digging grenade
**Similar to MIRV, but spawns breaching grenades
**Grenades will be propelled downwards
*Tainted Creeper
**Created when a creeper touches taint
**Explosion doesn't destroy blocks, but places taint
**15 HP, little faster, 30 ticks fuse time
*Locksmith Table
**Like satlinker, but sets pin configuration of keys and padlocks
*Padlock
**Allows things to be locked (only vault door for now)
**Needs pins to be set first
*Key
**Can open locked doors if the pins match
*Red key
**Lockpick
*Cloud residue item
**Rarely drops from cloud residue

Changed:
*Grenade kit now gives all new grenades
*Cloud residue now drops residue item which can be recycled in a centrifuge

Fixed:
*Fixed orbital strike not firing to the right coords when the sat panel's target is moved with WASD
*Fixed typo in cable drum's description