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Fix README
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Haruma-K committed Mar 31, 2024
1 parent a8acf7c commit 31b372b
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Showing 2 changed files with 6 additions and 6 deletions.
6 changes: 3 additions & 3 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -559,7 +559,7 @@ public interface IPageContainerCallbackReceiver
}
```

Note that if you implement `IPageContainerCallbackReceiver` to `MonoBehaviour` and attach it to GameObject of the page,
Note that if you implement `IPageContainerCallbackReceiver` to `MonoBehaviour` and attach it to GameObject of the container,
it will be registered to `PageContainer` without calling `PageContainer.AddCallbackReceiver()`.

#### Lifecycle events of the modal
Expand Down Expand Up @@ -631,7 +631,7 @@ public interface IModalContainerCallbackReceiver
}
```

Note that if you implement `IModalContainerCallbackReceiver` to `MonoBehaviour` and attach it to GameObject of the page,
Note that if you implement `IModalContainerCallbackReceiver` to `MonoBehaviour` and attach it to GameObject of the container,
it will be registered to `ModalContainer` without calling `ModalContainer.AddCallbackReceiver()`.

#### Lifecycle events of the sheet
Expand Down Expand Up @@ -695,7 +695,7 @@ public interface ISheetContainerCallbackReceiver
}
```

Note that if you implement `ISheetContainerCallbackReceiver` to `MonoBehaviour` and attach it to GameObject of the page,
Note that if you implement `ISheetContainerCallbackReceiver` to `MonoBehaviour` and attach it to GameObject of the container,
it will be registered to `SheetContainer` without calling `SheetContainer.AddCallbackReceiver()`.

#### Use async methods instead of coroutines
Expand Down
6 changes: 3 additions & 3 deletions README_JA.md
Original file line number Diff line number Diff line change
Expand Up @@ -565,7 +565,7 @@ public interface IPageContainerCallbackReceiver
}
```

なお`IPageContainerCallbackReceiver``MonoBehaviour`に実装してページのGameObjectにアタッチしておけば
なお`IPageContainerCallbackReceiver``MonoBehaviour`に実装してコンテナのGameObjectにアタッチしておけば
`PageContainer.AddCallbackReceiver()`を呼ばなくても初期化時に`PageContainer`に登録されます。

#### モーダルのライフサイクルイベント
Expand Down Expand Up @@ -637,7 +637,7 @@ public interface IModalContainerCallbackReceiver
}
```

なお`IModalContainerCallbackReceiver``MonoBehaviour`に実装してモーダルのGameObjectにアタッチしておけば
なお`IModalContainerCallbackReceiver``MonoBehaviour`に実装してコンテナのGameObjectにアタッチしておけば
`ModalContainer.AddCallbackReceiver()`を呼ばなくても初期化時に`ModalContainer`に登録されます。

#### シートのライフサイクルイベント
Expand Down Expand Up @@ -701,7 +701,7 @@ public interface ISheetContainerCallbackReceiver
}
```

なお`ISheetContainerCallbackReceiver``MonoBehaviour`に実装してシートのGameObjectにアタッチしておけば
なお`ISheetContainerCallbackReceiver``MonoBehaviour`に実装してコンテナのGameObjectにアタッチしておけば
`SheetContainer.AddCallbackReceiver()`を呼ばなくても初期化時に`SheetContainer`に登録されます。

#### コルーチンの代わりに非同期メソッドを使う
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