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Following up on #3828 my suspicion is that the uncullzone scale check was changed due to issues with widescreen and doors. They are quite noticeably culled which ends up looking very off. I wasn't sure on the best approach, i.e. should this be default/ limited to doors/ what actors should be under this. So I am just putting this up with what I think makes sense, i.e. defaulting to increased uncull zones for doors, and using a hidden cvar
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