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Skip the Save Confirmation if using B to Close the Menu. (add wind waker-style save/options button to menu instead?) #46

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westingtyler opened this issue Mar 24, 2022 · 0 comments

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@westingtyler
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westingtyler commented Mar 24, 2022

[Enhancement]
Normally in games, pressing B will close menus the same way as if you press start again. Would be nice to have this in OOT. A dedicated save/options menu button, like the one in Wind Waker, would make using menus more modern and streamlined. It's tedious accidentally pressing B to close a menu instead of Start, only to have the save confirmation pop up every time.

@westingtyler westingtyler changed the title Skip save confirmation upon B cancel to close menus. (add wind waker save button to menus?) Skip save confirmation upon B cancel to close menus. (add wind waker save/options button to menus?) Mar 24, 2022
@westingtyler westingtyler changed the title Skip save confirmation upon B cancel to close menus. (add wind waker save/options button to menus?) Skip save confirmation upon B cancel to close menus. (add wind waker-style save/options button to menu?) Mar 24, 2022
@westingtyler westingtyler changed the title Skip save confirmation upon B cancel to close menus. (add wind waker-style save/options button to menu?) Skip save confirmation upon B cancel to close menus. (add wind waker-style save/options button to menu instead?) Mar 24, 2022
@westingtyler westingtyler changed the title Skip save confirmation upon B cancel to close menus. (add wind waker-style save/options button to menu instead?) Skip the Save Confirmation if using B to Close the Menu. (add wind waker-style save/options button to menu instead?) Mar 24, 2022
MelonSpeedruns pushed a commit to MelonSpeedruns/Shipwright that referenced this issue Mar 31, 2022
PurpleHato pushed a commit to PurpleHato/Shipwright that referenced this issue Jun 4, 2022
…item-replacement

zelda fix + underwater ocarina + sun song spot
briaguya-ai added a commit that referenced this issue Sep 28, 2022
* Start effects

* Disable input to game when typing in console

* Add gravity support

* noUI placeholder

* Add rest of effects to console

* Remove z_play code

* Add rupee modification

* Add OneHit KO (#27)

* few fix and paper Link

* Better method and now use the reset flag

* Revert "Better method and now use the reset flag"

This reverts commit 2aafcc1.

* Revert "few fix and paper Link"

This reverts commit 65e76dc.

* Paper Link & few fixes (#28)

* Implement pacifist mode (#30)

* Implement cucco storm (#31)

* Add no UI functionality (#32)

* Enable CrowdControl on windows (#33)

* Use std::format and implement wallmaster

* Implement defense modifier

* Implement no_z and clean up

* Implement reverse controls

* Some fixes while testing CC connection

* Implement speed modifier and fix defese modifier

* Fail magic effects if magic is not acquired

* Fix queue system

* Implement rainstorm

* Some cleanup

* Use IS_ZERO to handle very low near zero values

* Split some effects

* Fix emptying magic

* Don’t run cucco on pre-rendered backgrounds

* Use correct method for updating ruppees

* Fix decreasing speed

* Remove old SDL stuff

* Remove old fixes

* Enable Crowd Control for both debug and release

* Add missing returns

* Cleanup event firing

* Further clean up on event firing

* Fix some bugs

* CC fixes and enemy spawning (#35)

* Fix icetraps

* Fix title screen

* Fix pause screen

* Fix death screen timer & Code cleanup

* Fix timer during textboxes

* Code cleanup

* Add: Multiple enemy spawning

* More enemies + more code cleanup (#36)

* Enums for returning effect states

* Add more enemies

* Update CrowdControl.cpp

* Remove enums from enemies

* Fix up flow for events (#37)

# Conflicts:
#	soh/soh/Enhancements/crowd-control/CrowdControl.cpp

* Fix spawn position of likelike

* CC temp enemy fixes (#38)

* Check for pause in pacifist and allow button presses (#39)

* Fix Pacifist mode (#41)

* First attempt pacifier fix

* Real fix for pacifist mode

* Comment

* Remove cutscene and long delay from cucco_storm (#40)

* Some PR Fixes

* Use standard types

* Handle JSON parsing error and free memory

* Add CC configuration file

* Add: Giving deku shield option. Fix: Giant Lonk (#42)

* Small stalfos fix (#43)

* Syntax Improvements (#44)

* Revert bools to uint32_t

* Add comment about bools

* Fix cucco storm, fix empty heart (#45)

* Protect commands vector with mutex

* prefix effects with chaosEffect (#46)

Co-authored-by: briaguya <briaguya@alice>

Co-authored-by: Baoulettes <perlouzerie@hotmail.fr>
Co-authored-by: aMannus <mannusmenting@gmail.com>
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
Co-authored-by: briaguya <briaguya@alice>
Kenix3 pushed a commit to Kenix3/Shipwright that referenced this issue Oct 19, 2022
* Start effects

* Disable input to game when typing in console

* Add gravity support

* noUI placeholder

* Add rest of effects to console

* Remove z_play code

* Add rupee modification

* Add OneHit KO (HarbourMasters#27)

* few fix and paper Link

* Better method and now use the reset flag

* Revert "Better method and now use the reset flag"

This reverts commit 2aafcc1.

* Revert "few fix and paper Link"

This reverts commit 65e76dc.

* Paper Link & few fixes (HarbourMasters#28)

* Implement pacifist mode (HarbourMasters#30)

* Implement cucco storm (HarbourMasters#31)

* Add no UI functionality (HarbourMasters#32)

* Enable CrowdControl on windows (HarbourMasters#33)

* Use std::format and implement wallmaster

* Implement defense modifier

* Implement no_z and clean up

* Implement reverse controls

* Some fixes while testing CC connection

* Implement speed modifier and fix defese modifier

* Fail magic effects if magic is not acquired

* Fix queue system

* Implement rainstorm

* Some cleanup

* Use IS_ZERO to handle very low near zero values

* Split some effects

* Fix emptying magic

* Don’t run cucco on pre-rendered backgrounds

* Use correct method for updating ruppees

* Fix decreasing speed

* Remove old SDL stuff

* Remove old fixes

* Enable Crowd Control for both debug and release

* Add missing returns

* Cleanup event firing

* Further clean up on event firing

* Fix some bugs

* CC fixes and enemy spawning (HarbourMasters#35)

* Fix icetraps

* Fix title screen

* Fix pause screen

* Fix death screen timer & Code cleanup

* Fix timer during textboxes

* Code cleanup

* Add: Multiple enemy spawning

* More enemies + more code cleanup (HarbourMasters#36)

* Enums for returning effect states

* Add more enemies

* Update CrowdControl.cpp

* Remove enums from enemies

* Fix up flow for events (HarbourMasters#37)

# Conflicts:
#	soh/soh/Enhancements/crowd-control/CrowdControl.cpp

* Fix spawn position of likelike

* CC temp enemy fixes (HarbourMasters#38)

* Check for pause in pacifist and allow button presses (HarbourMasters#39)

* Fix Pacifist mode (HarbourMasters#41)

* First attempt pacifier fix

* Real fix for pacifist mode

* Comment

* Remove cutscene and long delay from cucco_storm (HarbourMasters#40)

* Some PR Fixes

* Use standard types

* Handle JSON parsing error and free memory

* Add CC configuration file

* Add: Giving deku shield option. Fix: Giant Lonk (HarbourMasters#42)

* Small stalfos fix (HarbourMasters#43)

* Syntax Improvements (HarbourMasters#44)

* Revert bools to uint32_t

* Add comment about bools

* Fix cucco storm, fix empty heart (HarbourMasters#45)

* Protect commands vector with mutex

* prefix effects with chaosEffect (HarbourMasters#46)

Co-authored-by: briaguya <briaguya@alice>

Co-authored-by: Baoulettes <perlouzerie@hotmail.fr>
Co-authored-by: aMannus <mannusmenting@gmail.com>
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
Co-authored-by: briaguya <briaguya@alice>
Malkierian pushed a commit to Malkierian/Shipwright that referenced this issue Nov 20, 2023
* Start effects

* Disable input to game when typing in console

* Add gravity support

* noUI placeholder

* Add rest of effects to console

* Remove z_play code

* Add rupee modification

* Add OneHit KO (HarbourMasters#27)

* few fix and paper Link

* Better method and now use the reset flag

* Revert "Better method and now use the reset flag"

This reverts commit 2aafcc1.

* Revert "few fix and paper Link"

This reverts commit 65e76dc.

* Paper Link & few fixes (HarbourMasters#28)

* Implement pacifist mode (HarbourMasters#30)

* Implement cucco storm (HarbourMasters#31)

* Add no UI functionality (HarbourMasters#32)

* Enable CrowdControl on windows (HarbourMasters#33)

* Use std::format and implement wallmaster

* Implement defense modifier

* Implement no_z and clean up

* Implement reverse controls

* Some fixes while testing CC connection

* Implement speed modifier and fix defese modifier

* Fail magic effects if magic is not acquired

* Fix queue system

* Implement rainstorm

* Some cleanup

* Use IS_ZERO to handle very low near zero values

* Split some effects

* Fix emptying magic

* Don’t run cucco on pre-rendered backgrounds

* Use correct method for updating ruppees

* Fix decreasing speed

* Remove old SDL stuff

* Remove old fixes

* Enable Crowd Control for both debug and release

* Add missing returns

* Cleanup event firing

* Further clean up on event firing

* Fix some bugs

* CC fixes and enemy spawning (HarbourMasters#35)

* Fix icetraps

* Fix title screen

* Fix pause screen

* Fix death screen timer & Code cleanup

* Fix timer during textboxes

* Code cleanup

* Add: Multiple enemy spawning

* More enemies + more code cleanup (HarbourMasters#36)

* Enums for returning effect states

* Add more enemies

* Update CrowdControl.cpp

* Remove enums from enemies

* Fix up flow for events (HarbourMasters#37)

# Conflicts:
#	soh/soh/Enhancements/crowd-control/CrowdControl.cpp

* Fix spawn position of likelike

* CC temp enemy fixes (HarbourMasters#38)

* Check for pause in pacifist and allow button presses (HarbourMasters#39)

* Fix Pacifist mode (HarbourMasters#41)

* First attempt pacifier fix

* Real fix for pacifist mode

* Comment

* Remove cutscene and long delay from cucco_storm (HarbourMasters#40)

* Some PR Fixes

* Use standard types

* Handle JSON parsing error and free memory

* Add CC configuration file

* Add: Giving deku shield option. Fix: Giant Lonk (HarbourMasters#42)

* Small stalfos fix (HarbourMasters#43)

* Syntax Improvements (HarbourMasters#44)

* Revert bools to uint32_t

* Add comment about bools

* Fix cucco storm, fix empty heart (HarbourMasters#45)

* Protect commands vector with mutex

* prefix effects with chaosEffect (HarbourMasters#46)

Co-authored-by: briaguya <briaguya@alice>

Co-authored-by: Baoulettes <perlouzerie@hotmail.fr>
Co-authored-by: aMannus <mannusmenting@gmail.com>
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
Co-authored-by: briaguya <briaguya@alice>
Malkierian pushed a commit to Malkierian/Shipwright that referenced this issue Nov 20, 2023
lilacLunatic pushed a commit to lilacLunatic/Shipwright that referenced this issue Feb 6, 2025
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