I'm a game/software developer passionate about creating robust software and immersive games. Here's a quick overview of what I do:
- ๐ป Game/Software Developer specializing in C#, C++, and .NET, with additional proficiency in Python and Rust.
- ๐ฎ Specializing in Unity and Godot game engines, and passionate about proprietary engines built with Vulkan or OpenGL APIs.
- ๐ฑ Curious about visual computing, image processing and manipulation techniques, utilizing various algorithms and frameworks for various solutions.
- ๐ ๏ธ Currently working at a .NET development company, specializing in NopCommerce plugin development for e-commerce platforms.
- ๐ง Reach me at: yildizhakan88@gmail.com
- ๐ Portfolio: My Website
- ๐ Download My CV
- Webby Software Portfolio Website (Complete)
- E-Commerce Website (Complete)
- Map Logger (Complete)
- Real Estate Website (Early Development)
- WPF Tetris Game
- R9! (Unity) (Released)
- Unity Tetris Game (Complete)
- Unity Asteroids Game (Complete)
- Unity Space Invaders Game (Complete)
- Unity Runner Game (Complete)
- Unity FPS Game (Ongoing)
- Unity 2D RPG Game (Ongoing)
- Unity 3D RPG First Game (First game)
- Procedural Dungeon Generation (Ongoing)
- OpenGL Framework: A robust framework for OpenGL-based rendering, focused on modularity and performance. (Complete)
- SDL Framework Implementation: SDL-based application showcasing efficient 2D/3D rendering and input handling. (Complete)
- Vulkan Renderer: An ongoing project exploring Vulkan's powerful rendering capabilities. (Ongoing)
- Python-Blender-API: Ongoing project exploring Blender functionalities with Python API. (Ongoing)
- Milord (Unity Game on Steam): Developing a Unity game for the Steam platform.
- LoreMachine Video Exporter: Working on video export functionality and processing pipelines.
- NopCommerce Plugin Development: Developing plugins for the widely used NopCommerce platform.