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Fixed setting target socket ID when accepted socket responds to the caller #385

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Jun 12, 2018
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3 changes: 3 additions & 0 deletions srtcore/core.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -4188,6 +4188,9 @@ void CUDT::acceptAndRespond(const sockaddr* peer, CHandShake* hs, const CPacket&
throw CUDTException(MJ_SETUP, MN_REJECTED, 0);
}

// Set target socket ID to the value from received handshake's source ID.
response.m_iID = m_PeerID;

#if ENABLE_HEAVY_LOGGING
{
// To make sure what REALLY is being sent, parse back the handshake
Expand Down