Releases: HackerPolice/MissedIT
Patch V1.6.5
- Model Changer Added
- Ragebot Improvements and bug fixes
- Misc Tab reworked
- CheckBoxes are changed
- Some Minor fixes in Antiaim
- Small bugfix in fake chams
- Now you can toggle on or off the fake angle
- LegitBot Crashes Fix and Some Minor improvements in legit bot
- I think I fix Clan Tag Bug (Game Lag) // Thanks to hi im spacebar :)
And some other minor changes
Release V1.6.0
Release V1.6
Features Added :-
1. OnShot Fakelag Added
2. After Shot FakeLag Added
3. InAir FakeLag Added
4. Pulse FakeLag Added
5. LBY break Added
i. There is a Hide Break Option in case you do not want to send data to server when breaking
ii. You Can Invert The Break Direction with the Invert Key
6. Sync With Fake Lag Added in Jitter
Changes :-
1. Finally Fakelag Option Removed From Misc Tab
2. Idk What the Fuck Happen with Autostraf but improved a bit
3. Small Fix in Chams Causing crash maybe
4. AntiAim Changes don't know good or bad Let's see
5. Code Cleanup Minor Changes in Source With Some not noticeable improvements
Release V1.5.2
Features Added:-
on shot working now
Beam Added
Two Option Added for Hit chance
1. Normal (Not Perfectly Accurate)
2. Force Accuracy (Quite Accurate)
OnShot Added To The Ragebot Perfectly Working
Now You Can see your fake and real hitbox separately in fakeDuck mode
Fixed :
Fix Damage Override not working if you are set it bellow MinDamage
SlowWalk Improved in a small fraction
AntiAim Now Synced With fakeWalk and SLowWalk
Resolver Update IDK if it is good or bad but now I am hitting a bit more
BackTrack Fixed, LagComp Fixed Bot Working Perfectly Now
Release V1.5.1
Features:-
- Damage Override Option in Ragebot
- Chams Now Show you the actual fake lag
3 Autostraf Pested
Bug Fixed And Improvements:
- Hit Detection Improved
- Wait for the Ultimate Resolver
- AntiAIm Fix
- Fake Lag Fixed
And Some other Small changes forgot to note :)
Release V1.5
- Full Rework On AntiAim
- Some major Improvements
- Menu re-organised
- backtrack and lag-comp improvements
- Pick player Shifting(beta testing)
- Reduced Ram usage
- Better Hit Detection System(Will work perfectly in 89% of the cases)
Release V1.4.4
- Manual AntiAim Key Binding config saving issue fix
- Better Hit detection system
- Minor Crash Fixes
- Auto Croutch removed temporarily
- Small change in SlowWalk
- Minor Improvements
Stable Release V1.4.3
- Added FakeWalk
- Added SlowWalk
- Small Design Changes
- WriteUseCmd pattern does not find error fix
- Code Changes(improvements)
Stable Release V1.4.2
Fixes
1. Random Crash Fixes
2. Bug fixes in Ragebot
3. Sudden FPS drop fix
4. Improvement in Time Complexity
Improvements/Features Added and Removed
1. Ragebot Improvement done quite better now
2. Confusing Ragebot Features Removed
3. Resolver Code and Prediction Improvements
Stable Release V1.4
- Minor and Mejor Bug Fixes
- UI Overall Rework
- Resolver Improvements
- Config Loading Issue Fix
- Some Random Crash Fixes
- Performance Improvements
- Visual Changes
- Visual Tab Simplified
- Fake Angle Indicator
V1.3 Stable Release
UPDATE V1.3
Features Added :
- BackTrack Added
- Trigger Bot Added in Legit Bot
- New Select Bonus Option Added
- Random Delta Option Added in Rage Anti Aim
- At the Target look direction added in Rage Anti Aim
- Static and Jitter Percentage Added in Rage Anti Aim
- Fake Around Real and Real around fake options added in Rage AntiAim
- Max Delta Percentage Added in Legit Anti Aim
- New Chams Added
Improvements / Changes :
- Damage Prediction system Reworked
- Ragebot Performance improved
- Auto Slow improved in Ragebot
- Hit chance Improved in Ragebot
- Multibone Damage Prediction improved
- Resolver Updated
- damage Prediction Improved
- Visual Tab Improved now you can select Different option for different players and some other changes
- Fake Lag is now synced with the anti aim