Skip to content

Habrador/Earthquake-Simulator

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

9 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Earthquake Simulator in Unity

Simulation of how buildings behave during an earthquake. The basic ideas comes from an old school book of mine called "Differential Equations with Boundary-Value Problems" by Zill and Cullen. The chapter itself is called "Earthquake shaking of multistory buildings." The basic idea is that you connect each floor with a spring and then simulate each spring with Euler Forward. The ground is moved with random values. You could find some real earthquake data to shake the ground, but you have to do that on your own!!!

This is how it looks in action:

Link to youtube video

Notice that this is an old video and the Unity project is a little simpler because I had to remove some stuff to fix errors after upgrading to latest Unity version!

About

Simulation of how buildings behave during an earthquake

Topics

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages