Coral Engine is a game engine developed by students of Breda University of Applied Sciences. It was designed to be accesible to designers, so that entire games can be created without having to modify a line of C++.
- Graphics Pipeline: Built using DX12 for PC.
- Shadows and Lighting: Supports tens of thousands of point lights with minimal performance impact.
- Post Processing: Includes effects like fog, LUTs, outlines, and more.
- Animated Skinned Meshes: Supports complex animations for detailed character models.
- Efficient Systems: Utilizes EnTT for creating systems that iterate over entity views for optimal performance.
- Event Handling: Includes a variety of events like "OnBeginPlay", "OnTick", and "OnCollisionEntry" for flexible gameplay logic.
- Built-In Level Editor: Allows inspection and modification of all components and entities within a world.
- Prefab System: Uses a system similar to Unity's prefabs.
- Gizmos and Shortcuts: Provides tools for quickly transforming objects and undoing changes.
- Visual Script Editor: Inspired by Unreal Engine's Blueprints, enabling the creation and modification of scripts at runtime.
- Seamless Integration: Built from scratch to integrate smoothly with the engine and EnTT, allowing scripts to benefit from ECS's data-oriented speed.
- Animation Blending: For smooth transitions between animations.
- Audio: Built-in support for game audio.
- Set Startup Project: Right-click on
ExampleGame
and select "Set as startup project." - Configure Build: By default, Visual Studio selects Debug mode. For the full editor, choose
EditorDebug
orEditorRelease
.
- Duplicate ExampleGame Folder: Copy the
Games/ExampleGame
folder. - Clean Up: Delete the contents of
Games/ExampleGame/Assets
and all files inGames/ExampleGame/Include
andGames/ExampleGame/Source
exceptMain.cpp
. - Rename Project: Rename the folder and project to your desired game name.
- Include in Solution: Add the new project to
Coral.sln
.