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Implement character bonuses for combined features #2286
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something like HashMap<Integer, Integer> itemToRegion
should be a constant and declared as Map<Integer, Integer
src/main/java/emu/grasscutter/data/excels/CombineBonusData.java
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Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
please resolve the requested changes, as well as making your code build |
closing due to stale PR, feel free to reopen if you wish to complete the requested changes! |
Can you reopen PR for me? Before that, I forgot about this PR because I hadn't played it in a while. :))) |
…sData not found in 4.0 resource), instead, load from CombineBonus.json in the data folder
CombineBonusExcelConfigData.json is no longer found in ExcelBinOutput of resource version 4.0 so I created CombineBonus.json in the data folder. |
DataLoader.loadList("CombineBonus.json", CombineBonusData.class) | ||
.forEach(entry -> combineBonusData.put(entry.getAvatarId(), entry)); | ||
} catch (Exception ignored) { | ||
Grasscutter.getLogger() |
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can we get a thing here to load the resource and copy it to the data dir? i dont expect people to copy the file when they see this warning
The file is still located in ExcelBinOutput, as long as it is still in the game it should still be in resources. |
Description
Implement character bonuses for combined features. include 3 type bonuses with 11 characters.
Yae Miko
Lisa
Alhaitham
etc...
Issues fixed by this PR
Fix display of combine result multiple times with received item.
Type of changes
Checklist: