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Analyze if we can skip GitLFS based on GitHub limits #361

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JaXt0r opened this issue May 22, 2024 · 1 comment
Open

Analyze if we can skip GitLFS based on GitHub limits #361

JaXt0r opened this issue May 22, 2024 · 1 comment

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@JaXt0r
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JaXt0r commented May 22, 2024

Let's check if we can remove LFS and it's bandwidth costs.

We need to assess:

Then we can think about removing it. But! Whenever we upload a new version of a file, it will be added to the repository again. In total. So if we have a 50MB file uploaded with one binary change, it will be another 50MB on the repository for this binary file.

@JaXt0r
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JaXt0r commented Jun 2, 2024

You can upload larger binary files into a separate repository and reference it in Unity via a Git package.
https://docs.unity3d.com/Manual/upm-git.html

Tested and works for OcclusionCulling data and binary dependencies (.dll/.so)

Feel free to check on our implementation and reuse it to save 5€ per month.
Gothic-UnZENity-Project#1

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