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Fix broken links
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muczc1wek committed Jun 28, 2024
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4 changes: 2 additions & 2 deletions docs/zengin/scripts/extenders/lego/userconstants.md
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Expand Up @@ -9,7 +9,7 @@ All constants that the user can either use or even change freely are defined in
These constants may only be used, not changed.

### Anim8
These constants are used by [Anim8](../applications/anim8.md#anim8_1) and [Anim8q](../applications/anim8.md#anim8q).
These constants are used by [Anim8](applications/anim8.md#anim8_1) and [Anim8q](applications/anim8.md#anim8q).

- `#!dae const int A8_Constant`
Constant movement speed
Expand Down Expand Up @@ -58,7 +58,7 @@ The following bit masks can be applied to the status of a button:
- `#!dae const int COL_Yellow`

### Gamestate
[Gamestate](../applications/gamestate.md) can assume these values:
[Gamestate](applications/gamestate.md) can assume these values:

- `#!dae const int Gamestate_NewGame`
New game started
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4 changes: 2 additions & 2 deletions docs/zengin/tools/zSplitDialogs.md
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Expand Up @@ -2,12 +2,12 @@

The plugin for a dubbing creators. And not only.

Union plugin by [Top Layer](worldofplayers.ru/members/107921/), which gives possibility to extract dialogues from compiled scripts simply by putting `zSplitDialogs.vdf` file into `Data\` directory and run the game. You can configure, that already dubbed subtitles will be outputed.
Union plugin by [Top Layer](https://worldofplayers.ru/members/107921/), which gives possibility to extract dialogues from compiled scripts simply by putting `zSplitDialogs.vdf` file into `Data\` directory and run the game. You can configure, that already dubbed subtitles will be outputed.

The output is the `Dialogs\` directory with `.txt` files with a structure as follow:

??? example "Example of a plugin output"
![zSpy](../../assets/images/zSplitDialogs.png)
![zSpy](../../assets/images/zsplitdialogs.png)


## [Download](https://drive.google.com/file/d/1v3t0_Oyynf8LPyYa46G4cu5NSDLX5Ds1/view)
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2 changes: 1 addition & 1 deletion docs/zengin/worlds/Classes/zCMaterial.md
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Expand Up @@ -45,7 +45,7 @@
{: .sp-bool}
- [lodDontCollapse](#loddontcollapse) = FALSE
{: .sp-bool}
- [detailObject](#detailObject) = ""
- [detailObject](#detailobject) = ""
{: .sp-string}

=== "Gothic 2"
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