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With 8.0.0 we fixed an issue where one of the lava textures had the width and height values reversed. This means you will need to remake that texture to match the correct height/width ratio.
To make the lava effects work, in the code it requires that some pixel data is copied from one texture over another in-game. This means that all the lava textures need to have a similar scale.
The textures of concern and their original sizes are the following: scenes/shared/ddan_boss_scene/gDodongosCavernBossLaveFloorTex - width: 32, height: 64 ovlerlays/ovl_Boss_Dodongo/sLavaFloorLavaTex - width: 64, height 64 Edit: now width: 32, height 64 after HarbourMasters/Shipwright#3449 ovlerlays/ovl_Boss_Dodongo/sLavaFloorRockTex - width: 32, height 64
So for example if you scale one of these by 8x, then all of them need to be scaled the same.
In the linked PR I used your textures (after fixing the scaling on my end) as reference.
The text was updated successfully, but these errors were encountered:
Why is sLavaFloorLavaTex 64x64? All emulator dumps for these are 32x64, so it doesn't seem correct to me.
I did take care of the texture resolutions via 7169963. Let me know if there's anything else I should adjust.
Why is sLavaFloorLavaTex 64x64? All emulator dumps for these are 32x64, so it doesn't seem correct to me.
I dug into it, and it seems the size was set by decomp, but the game code only reads 32x64 pixels worth of data from this texture. It's safe to say this is probably just an error in the texture size that can be corrected.
I have done that here HarbourMasters/Shipwright#3449, once that is in you can get an updated manifest.json that has the corrected height/width values.
So now sLavaFloorLavaTex is basically a copy of gDodongosCavernBossLaveFloorTex
On the SoH side I am repairing the lava effects for King Dodongo's room via HarbourMasters/Shipwright#3434
With 8.0.0 we fixed an issue where one of the lava textures had the width and height values reversed. This means you will need to remake that texture to match the correct height/width ratio.
To make the lava effects work, in the code it requires that some pixel data is copied from one texture over another in-game. This means that all the lava textures need to have a similar scale.
The textures of concern and their original sizes are the following:
scenes/shared/ddan_boss_scene/gDodongosCavernBossLaveFloorTex
- width: 32, height: 64ovlerlays/ovl_Boss_Dodongo/sLavaFloorLavaTex
-width: 64, height 64Edit: now width: 32, height 64 after HarbourMasters/Shipwright#3449ovlerlays/ovl_Boss_Dodongo/sLavaFloorRockTex
- width: 32, height 64So for example if you scale one of these by 8x, then all of them need to be scaled the same.
In the linked PR I used your textures (after fixing the scaling on my end) as reference.
The text was updated successfully, but these errors were encountered: