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Eugene Gataulin edited this page Sep 29, 2024
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Reload Scene
- Force reload current scene without save pop-up. -
Exit Maya
- Force exit Maya without save pop-up. -
Restart GETOOLS
- Restart script, reset all settings to default. -
Close GETOOLS
- Completely close script. If you just close docked window GETOOLS still will be working on background.
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Collapse All
- Collapse all top level modules. -
Expand All
- Expand all top level modules. -
Dock Left
- Dock window to left side of Maya UI. -
Dock Right
- Dock window to right side of Maya UI. -
Undock
- Undock window completely. The same as drag docked window.
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Select Hierarchy
- Select all children objects. Works with multiple selected objects. -
Select Hierarchy Transform
- Select all children "transform" objects. Works with multiple selected objects. Select Skinned Meshes Or Joints
Save Pose To Shelf
Parent Shapes
Annotate Selected
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Print Selected Objects To Console
- Print all selected objects to console and count them. Print Animatable Attributes
Print Animatable Attributes With Shapes
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Print Channel Box Selected Attributes
- Print channel box selected attributes to console. Print Blendshapes Base Nodes
Print Blendshapes Names
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Open Colors Palette
- Create separate window with color samples that used in GETools.
- Collection of buttons for toggling different object types in active viewport, for example joints, meshes, cameras and other.
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Euler Filter After Baking
- apply euler filter on animation curves after any baking operation. -
- Here you can find all functions which can be saved to your current shelf. Just find what you need and press button. Button will be created and function will be stored inside. After that you can copy code from button and put it to your hotkey.
- About GETools - still in progress
Version History
GitHub
Gumroad
Documentation
- Tutorial Video - still in progress
Linkedin
YouTube
Discord
Share your ideas
Report a Problem
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Change Icon
- toggle shelf button icon between default text and my face (for those who bored with default)