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Releases: Gedemon/Civ6-GCO

Preview version.2

24 Apr 12:53
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Preview version.2 Pre-release
Pre-release

Preview version compatible with the April 2021 patch.

Features the research overhaul and a playing tech tree up to the Medieval Era. You can play further, but the mod is not balanced for later gameplay and lack units in the upgrade tree.

Preview version.1

20 Sep 08:38
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Preview version.1 Pre-release
Pre-release

Edit 22/11/17: This version is not compatible with Civilization 6 Fall patch '17, I'm working on a new preview version.

Preview version introducing various proof of concept for the mod's planned mechanisms:

  • Resource stockpile and production in cities
  • Trade network for resources between cities (using rivers, sea, road routes and traders units)
  • Combat damage affecting various components of an unit differently (dead/wounded/captured or destroyed/damaged/captured)
  • Supply lines from cities to units, using reinforcements to "heal"
  • Social Stratification in cities (basic)
  • Setting Death/Birth rates to calculate city growth
  • Culture diffusion & tile flipping