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Fluid simulation using SPH with shader-based raytracing for rendering

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流体

Particle-based fluid simualtion with SPH, space partitioning, multi-threading, and GPU shader raytracing.

Todo

  • Separate rendering and simulation threads
  • Implement ray tracer
  • Add soft body and rigid body support
  • Invesitage and improve cache usage

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Fluid simulation using SPH with shader-based raytracing for rendering

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