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Releases: Galaco/lambda-core

v1.1.3

13 Oct 05:49
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Bumped and fixed compatibility with latest StudioModel package.

  • Fixes a oob crash when loading certain props

Replace concrete dependency on filesystem in material loader

26 Sep 11:33
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v1.1.2

Replace concrete filesystem usage with interface

Rewrote material loader

21 Sep 03:51
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Rewrite of material loading to use the github.com/golang-source-engine/vmt package.

  • Updated KeyValues package to better support some vmt edge cases
  • Remove internal logging from the material loading process
  • Removed resource/ import from vmt and vtf loading. Now only used by the material loading functions. Vmt and Vtf loading functions are exposed, so loading materials without using the resource/ package is considerably easier.

Go 1.13 support, filesystem moved

15 Sep 00:29
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2 things this release:

v1.0.1: Vmt parsing improvements

11 Sep 09:43
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Rather than wait any longer, a minor bugfix that has quite drastic effects is getting its own release.

Before now, a vmt that uses the include key to import another vmt were broken, and failed to either patch or replace properly. This would create a bad final vmt definition that would be missing all included keyvalues. This release includes a fix for recursive vmt patching when include is used, providing correct resultant vmt attributes.

Changelog:

  • Bugfix: Fix vmt's that use the include key failing to patch or replace correctly.

v1

09 Jul 07:16
910f356
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v1 Pre-release
Pre-release

Tagging v1. No more intention of adding breaking changes for a while, and want to reset to a good starting point

Code quality, exposed extra datastructure props

03 Apr 15:11
a7de48e
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  • Refactored getter naming conventions
  • Exposed FadeDist min+max properties on Models
  • Exposed bounding box for Leaf Clusters

Filesystem, logger enhancements

28 Mar 18:12
a051ee3
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Merge pull request #47 from Galaco/renovate/github.com-go-gl-gl-digest

Update github.com/go-gl/gl commit hash to bf2b1f2

Dispatch MaterialLoaded events only when material is populated

28 Mar 13:36
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Dispatch MaterialLoaded events only when material is populated

  • Remove event dispatch on material load
  • Add event dispatch after texture addition to material after load

Bump bsp version

28 Mar 13:33
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v0.3.4

Bump bsp version