USDShader : Add new node for loading shaders from pxr::SdrRegistry #5384
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
This provides the ability to load and assign the various UsdPreviewSurface shaders, and will form the foundations for loading UsdLuxLights in a future PR.
We have been debating whether or not we should be using the SdrRegistry or the SchemaRegistry for loading this stuff, and I came down on the side of the SdrRegistry for now because :
arnold-usd
, I couldn't find any useful "bolt on" schemas that would be useful for extending a UsdLuxLight for Arnold.