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Added SceneReaderPathPreview class.
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This allows scene caches to be previewed in the browser and view apps. A node toolbar provides options for adding a camera to the scene and having it track a particular object.

Fixes #416 and fixes #636 by way of demonstrating how it can be done.
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johnhaddon committed Jan 28, 2014
1 parent ec2b837 commit 1969774
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177 changes: 177 additions & 0 deletions python/GafferSceneUI/SceneReaderPathPreview.py
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##########################################################################
#
# Copyright (c) 2014, Image Engine Design Inc. All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are
# met:
#
# * Redistributions of source code must retain the above
# copyright notice, this list of conditions and the following
# disclaimer.
#
# * Redistributions in binary form must reproduce the above
# copyright notice, this list of conditions and the following
# disclaimer in the documentation and/or other materials provided with
# the distribution.
#
# * Neither the name of John Haddon nor the names of
# any other contributors to this software may be used to endorse or
# promote products derived from this software without specific prior
# written permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
# IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
# THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
# PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
# CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
# EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
# PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
# LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
# NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
# SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#
##########################################################################

import IECore

import Gaffer
import GafferUI

import GafferScene

class SceneReaderPathPreview( GafferUI.PathPreviewWidget ) :

def __init__( self, path ) :

column = GafferUI.SplitContainer( GafferUI.SplitContainer.Orientation.Vertical )

GafferUI.PathPreviewWidget.__init__( self, column, path )

self.__script = Gaffer.ScriptNode( "scenePreview" )
self.__script["reader"] = GafferScene.SceneReader()

self.__script["camera"] = _Camera()
self.__script["camera"]["in"].setInput( self.__script["reader"]["out"] )

column.append( GafferUI.Viewer( self.__script ) )
column.append( GafferUI.Timeline( self.__script ) )

self.__script.selection().add( self.__script["camera"] )

self._updateFromPath()

def isValid( self ) :

if not isinstance( self.getPath(), Gaffer.FileSystemPath ) or not self.getPath().isLeaf() :
return False

return str( self.getPath() ).split( "." )[-1] in GafferScene.SceneReader.supportedExtensions()

def _updateFromPath( self ) :

if not self.isValid() :
self.__script["reader"]["fileName"].setValue( "" )
return

fileName = str( self.getPath() )
self.__script["reader"]["fileName"].setValue( fileName )

scene = IECore.SharedSceneInterfaces.get( fileName )
if hasattr( scene, "numBoundSamples" ) :
numSamples = scene.numBoundSamples()
if numSamples > 1 :
startFrame = int( scene.boundSampleTime( 0 ) * 24.0 )
endFrame = int( scene.boundSampleTime( numSamples - 1 ) * 24.0 )
self.__script["frameRange"]["start"].setValue( startFrame )
self.__script["frameRange"]["end"].setValue( endFrame )
GafferUI.Playback.acquire( self.__script.context() ).setFrameRange( startFrame, endFrame )

GafferUI.PathPreviewWidget.registerType( "Scene", SceneReaderPathPreview )

class _Camera( Gaffer.Node ) :

def __init__( self, name = "_Camera" ) :

Gaffer.Node.__init__( self, name )

self["in"] = GafferScene.ScenePlug()
self["addCamera"] = Gaffer.BoolPlug( defaultValue = False )
self["lookAt"] = Gaffer.StringPlug( defaultValue = "/" )
self["depth"] = Gaffer.FloatPlug( defaultValue = 20, minValue = 0 )
self["angle"] = Gaffer.FloatPlug()
self["elevation"] = Gaffer.FloatPlug( defaultValue = 10, minValue = -90, maxValue = 90 )

self["camera"] = GafferScene.Camera()
self["camera"]["name"].setValue( "previewCamera" )

self["parent"] = GafferScene.Parent()
self["parent"]["in"].setInput( self["in"] )
self["parent"]["parent"].setValue( "/" )
self["parent"]["child"].setInput( self["camera"]["out"] )

self["cameraFilter"] = GafferScene.PathFilter()
self["cameraFilter"]["paths"].setValue( IECore.StringVectorData( [ "/previewCamera" ] ) )

self["parentConstraint"] = GafferScene.ParentConstraint()
self["parentConstraint"]["in"].setInput( self["parent"]["out"] )
self["parentConstraint"]["target"].setInput( self["lookAt"] )
self["parentConstraint"]["targetMode"].setValue( self["parentConstraint"].TargetMode.BoundCenter )
self["parentConstraint"]["filter"].setInput( self["cameraFilter"]["match"] )

self["cameraRotate"] = GafferScene.Transform()
self["cameraRotate"]["in"].setInput( self["parentConstraint"]["out"] )
self["cameraRotate"]["transform"]["rotate"]["y"].setInput( self["angle"] )
self["cameraRotate"]["space"].setValue( self["cameraRotate"].Space.Object )
self["cameraRotate"]["filter"].setInput( self["cameraFilter"]["match"] )

self["elevationExpression"] = Gaffer.Expression()
self["elevationExpression"]["engine"].setValue( "python" )
self["elevationExpression"]["expression"].setValue( 'parent["cameraRotate"]["transform"]["rotate"]["x"] = -parent["elevation"]' )

self["cameraTranslate"] = GafferScene.Transform()
self["cameraTranslate"]["in"].setInput( self["cameraRotate"]["out"] )
self["cameraTranslate"]["transform"]["translate"]["z"].setInput( self["depth"] )
self["cameraTranslate"]["space"].setValue( self["cameraRotate"].Space.Object )
self["cameraTranslate"]["filter"].setInput( self["cameraFilter"]["match"] )

self["options"] = GafferScene.StandardOptions()
self["options"]["options"]["renderCamera"]["enabled"].setValue( True )
self["options"]["options"]["renderCamera"]["value"].setValue( "/previewCamera" )
self["options"]["in"].setInput( self["cameraTranslate"]["out"] )

self["switch"] = GafferScene.SceneSwitch()
self["switch"]["in"].setInput( self["in"] )
self["switch"]["in1"].setInput( self["options"]["out"] )
self["switch"]["index"].setInput( self["addCamera"] )

self["out"] = GafferScene.ScenePlug( direction = Gaffer.Plug.Direction.Out )
self["out"].setInput( self["switch"]["out"] )

IECore.registerRunTimeTyped( _Camera )

GafferUI.NodeToolbar.registerCreator( _Camera.staticTypeId(), GafferUI.StandardNodeToolbar )
GafferUI.PlugValueWidget.registerCreator( _Camera.staticTypeId(), "in", None )
GafferUI.PlugValueWidget.registerCreator( _Camera.staticTypeId(), "out", None )
GafferUI.PlugValueWidget.registerCreator( _Camera.staticTypeId(), "user", None )

GafferUI.PlugValueWidget.registerCreator(
_Camera.staticTypeId(),
"lookAt",
lambda plug : GafferUI.PathPlugValueWidget(
plug,
path = GafferScene.ScenePath( plug.node()["in"], plug.node().scriptNode().context(), "/" ),
),
)

def __fixedWidthNumericPlugValueWidget( plug ) :

result = GafferUI.NumericPlugValueWidget( plug )
result.numericWidget().setFixedCharacterWidth( 5 )

return result

GafferUI.PlugValueWidget.registerCreator( _Camera.staticTypeId(), "depth", __fixedWidthNumericPlugValueWidget )
GafferUI.PlugValueWidget.registerCreator( _Camera.staticTypeId(), "angle", __fixedWidthNumericPlugValueWidget )
GafferUI.PlugValueWidget.registerCreator( _Camera.staticTypeId(), "elevation", __fixedWidthNumericPlugValueWidget )
1 change: 1 addition & 0 deletions python/GafferSceneUI/__init__.py
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Expand Up @@ -72,3 +72,4 @@
import ShaderAssignmentUI
import ParentConstraintUI
import ParentUI
from SceneReaderPathPreview import SceneReaderPathPreview

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