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Make UI+Scene composition use pre-multiplied alpha blend #57

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Filoppi
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@Filoppi Filoppi commented Feb 25, 2024

This might be an questionable change, but most game engines use pre-multiplied alpha to compose the UI on top of the game scene.
I think it's good if FSR3 did the same by default.
There's a chance I misunderstood this code :).

This might be an questionable change, but most game engines use pre-multiplied alpha to compose the UI on top of the game scene.
I think it's good if FSR3 did the same by default.
There's a chance I misunderstood this code :).
lzlrd added a commit to lzlrd/dlssg-to-fsr3 that referenced this pull request May 22, 2024
lzlrd added a commit to lzlrd/dlssg-to-fsr3 that referenced this pull request Jun 2, 2024
@Filoppi
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Filoppi commented Oct 14, 2024

This was merged, whether directly or indirectly, as the same code is in:


under a branch.
Thanks.

@Filoppi Filoppi closed this Oct 14, 2024
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