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feat: Added InverseDotsShader that emulates flash selections
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Original file line number | Diff line number | Diff line change |
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package funkin.graphics.shaders; | ||
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import flixel.addons.display.FlxRuntimeShader; | ||
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/** | ||
* Create a little dotting effect. | ||
*/ | ||
class InverseDotsShader extends FlxRuntimeShader | ||
{ | ||
public function new() | ||
{ | ||
super(Assets.getText(Paths.frag("InverseDots"))); | ||
} | ||
} |
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These changes cause the game crash on Linux (both C++ and HashLink targets):
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