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Development #9

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Development #9

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kikofp02
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kikofp02 and others added 30 commits April 24, 2023 01:40
Still have to save when selected
- Easing and Splines Classes
- Saving game when taling to Mage
- Changed solution .sln name
- HEKATE coments on work in progress
- New Body is now used instead of PhysBody.
- New Collisions Solver.
- Now working with pixel units, instead of meters.
- Using dPoint instead of b2vec2.
- CreateWalkabilityMap implemented.
- Reordered Module secuence.
- Fixed some namings and conventions.
- Fixed NPC boundary not drawing.
- HEKATE coments on stuff to fix
- Added body to Entity
- Position now on body
- Added free cam on debug mode
Old debug deactivated
Small changes to collider drawing
Added collision visualizer
Player speed now dependant on dt
New utilities aded to Point.h
Added Scale to DrawCircle
Added new EntityDraw on Debug
Hekbas and others added 30 commits June 12, 2023 19:33
Quest menu final implementation. Minor bugs fixing: unclosable menus, collect quest unresolvable. Dialogue pause while on menu. Dialog id 0 implemented on the begining of the game.
Added save location when returning from fight. Added fight trigger on dialog.
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7 participants