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Development #9
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kikofp02
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This reverts commit 6ad32f1.
Still have to save when selected
- Easing and Splines Classes - Saving game when taling to Mage - Changed solution .sln name
- HEKATE coments on work in progress - New Body is now used instead of PhysBody. - New Collisions Solver. - Now working with pixel units, instead of meters. - Using dPoint instead of b2vec2. - CreateWalkabilityMap implemented. - Reordered Module secuence. - Fixed some namings and conventions. - Fixed NPC boundary not drawing.
- HEKATE coments on stuff to fix - Added body to Entity - Position now on body - Added free cam on debug mode
Old debug deactivated Small changes to collider drawing
Added collision visualizer Player speed now dependant on dt New utilities aded to Point.h Added Scale to DrawCircle Added new EntityDraw on Debug
Quest menu final implementation. Minor bugs fixing: unclosable menus, collect quest unresolvable. Dialogue pause while on menu. Dialog id 0 implemented on the begining of the game.
Items not working
Added save location when returning from fight. Added fight trigger on dialog.
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