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We currently support 2 methods of getting the contract id of a contract in an internal context:
contract_id()
ContractId::this()
The this() associated function is a constructor that returns Self and should be the primary method of getting the contract id. This idiomatically follows Rust's syntax.
The same syntax is followed with AssetId::base().
The text was updated successfully, but these errors were encountered:
## Description
We currently support 2 methods of getting the contract id of a contract
in an internal context:
- `contract_id()`
- `ContractId::this()`
The `this()` associated function is a constructor that returns `Self`
and should be the primary method of getting the contract id. This
idiomatically follows Rust's syntax and `contract_id()` has been
removed.
The same syntax is followed with `AssetId::base()`.
Closes#5834
## Checklist
- [x] I have linked to any relevant issues.
- [x] I have commented my code, particularly in hard-to-understand
areas.
- [x] I have updated the documentation where relevant (API docs, the
reference, and the Sway book).
- [ ] If my change requires substantial documentation changes, I have
[requested support from the DevRel
team](https://github.com/FuelLabs/devrel-requests/issues/new/choose)
- [x] I have added tests that prove my fix is effective or that my
feature works.
- [x] I have added (or requested a maintainer to add) the necessary
`Breaking*` or `New Feature` labels where relevant.
- [x] I have done my best to ensure that my PR adheres to [the Fuel Labs
Code Review
Standards](https://github.com/FuelLabs/rfcs/blob/master/text/code-standards/external-contributors.md).
- [x] I have requested a review from the relevant team or maintainers.
---------
Co-authored-by: SwayStar123 <46050679+SwayStar123@users.noreply.github.com>
We currently support 2 methods of getting the contract id of a contract in an internal context:
contract_id()
ContractId::this()
The
this()
associated function is a constructor that returnsSelf
and should be the primary method of getting the contract id. This idiomatically follows Rust's syntax.The same syntax is followed with
AssetId::base()
.The text was updated successfully, but these errors were encountered: