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updated to use Godot 3.1 #2

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@tzargoth tzargoth commented Apr 2, 2019

Updated what I could to work with Godot 3.1 ... known/suspected issues:

  • *.fnt files are not compatible; not used
  • ColorRamp obsolete; attempted a gradient
  • scene properties did not all convert properly, so made best guess on some of these;
    may not display all effects as originally intended, but it does run and function
  • tested only on Ubuntu

@tzargoth tzargoth mentioned this pull request Apr 2, 2019
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