SharpPluginLoader 0.0.2
This release comes many new features and lots of bugfixes, here are some highlights:
- The framework is now no longer dependent on Strackers Loader
- Plugins are now loaded before any game-initialization is done, meaning edits that depend on pre-WinMain or pre-Singleton init code are now possible
- New InternalCall API (Native Components)
- Many new APIs and Plugin Events
- Various fixes in regards to Direct3D crashes (but unfortunately still not all of them)
- Proper API Documentation
You can view the full list of changes here