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  1. BNAO BNAO Public

    A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.

    C# 530 45

  2. MinimalAtmosphere MinimalAtmosphere Public

    A minimal atmospheric scattering implementation for Unity

    C# 460 21

  3. BakerBoy BakerBoy Public

    A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository

    HLSL 304 29

  4. MeshDecal MeshDecal Public

    A simple mesh decal component for Unity

    C# 212 18

  5. TerrainPrettifier TerrainPrettifier Public

    A small GPU-based component designed to aid in cleaning and refining satellite/DEM based terrains directly inside Unity.

    C# 185 16

  6. CapsuleOcclusion CapsuleOcclusion Public

    Unity package implementing clustered capsule/character occlusion

    C# 112 12