[Web] Fix dlopen threading issues by pre-opening all GDExtensions #153
runner.yml
on: push
π Static checks
/
Code style, file formatting, and docs
59s
Matrix: π§ Linux / build-linux
π€ Android
/
Template (target=template_release)
26m 38s
π iOS
/
Template (target=template_release)
8m 18s
Matrix: π macOS / build-macos
Matrix: π Web / web-template
Matrix: π Windows / build-windows
πͺ² Godot CPP
/
Build and test Godot CPP
7m 40s
Annotations
2 warnings
π Web / Template w/o threads (target=template_release, threads=no)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.
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π Web / Template w/ threads (target=template_release, threads=yes)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.
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Artifacts
Produced during runtime
Name | Size | |
---|---|---|
android-template
Expired
|
120 MB |
|
godot-api-dump
Expired
|
408 KB |
|
ios-template
Expired
|
35.8 MB |
|
linux-editor-mono
Expired
|
71.2 MB |
|
linux-template-minimal
Expired
|
14.9 MB |
|
linux-template-mono
Expired
|
27 MB |
|
macos-editor
Expired
|
88.5 MB |
|
macos-template
Expired
|
38.8 MB |
|
web-nothreads-template
Expired
|
28.1 MB |
|
web-template
Expired
|
27.9 MB |
|
windows-editor
Expired
|
60.4 MB |
|
windows-template
Expired
|
29.1 MB |
|