This mod runs on Psych Engine, an engine originally used on Mind Games Mod, intended to be a fix for the vanilla version's many issues while keeping the casual play aspect of it. This mod contains a mechanic selector similar to Ultimate Custom Night, along with some other features.
You must have the most up-to-date version of Haxe, seriously, stop using 4.1.5, it misses some stuff.
Follow a Friday Night Funkin' source code compilation tutorial, after this you will need to install LuaJIT.
To install LuaJIT do this: haxelib git linc_luajit https://github.com/nebulazorua/linc_luajit
on a Command prompt/PowerShell
...Or if you don't want your mod to be able to run .lua scripts, delete the "LUA_ALLOWED" line on Project.xml
If you get an error about StatePointer when using Lua, run haxelib remove linc_luajit
into Command Prompt/PowerShell, then re-install linc_luajit.
If you want video support on your mod, simply do haxelib git hxCodec https://github.com/polybiusproxy/hxCodec
on a Command prompt/PowerShell
otherwise, you can delete the "VIDEOS_ALLOWED" Line on Project.xml
- EyeDaleHim - Director and Coding
- Raltyro - Coding
- Unholywanderer - Winter Horrorland Subtitle Assistance
- Cherif
- Mark_Zer0
- BlueColorSin
- TheConcealedCow
- Maru
- Tyler Blackbolt
- stress
- Kevin MacLeod
- TeknoAXE
- Shadow Mario - Coding
- RiverOaken - Arts and Animations
- Yoshubs - Assistant Programmer
- bbpanzu - Ex-Programmer
- shubs - New Input System
- SqirraRNG - Crash Handler and Base code for Chart Editor's Waveform
- KadeDev - Fixed some cool stuff on Chart Editor and other PRs
- iFlicky - Composer of Psync and Tea Time, also made the Dialogue Sounds
- PolybiusProxy - .MP4 Video Loader Library (hxCodec)
- Keoiki - Note Splash Animations
- Smokey - Sprite Atlas Support
- Nebula the Zorua - LUA JIT Fork and some Lua reworks
- Probably one of the main points of this engine, you can code in .lua files outside of the source code, making your own weeks without even messing with the source!
- Comes with a Mod Organizing/Disabling Menu.
- New Dad Left sing sprite
- Unused stage lights are now used
- Both BF and Skid & Pump does "Hey!" animations
- Thunders does a quick light flash and zooms the camera in slightly
- Added a quick transition/cutscene to Monster
- BF does "Hey!" during Philly Nice
- Blammed has a cool new colors flash during that sick part of the song
- Better hair physics for Mom/Boyfriend (Maybe even slightly better than Week 7's 👀)
- Henchmen die during all songs. Yeah :(
- Bottom Boppers and GF does "Hey!" animations during Cocoa and Eggnog
- On Winter Horrorland, GF bops her head slower in some parts of the song.
- On Thorns, the HUD is hidden during the cutscene
- Also there's the Background girls being spooky during the "Hey!" parts of the Instrumental
- You can now chart "Event" notes, which are bookmarks that trigger specific actions that usually were hardcoded on the vanilla version of the game.
- Your song's BPM can now have decimal values
- You can manually adjust a Note's strum time if you're really going for milisecond precision
- You can change a note's type on the Editor, it comes with two example types:
- Alt Animation: Forces an alt animation to play, useful for songs like Ugh/Stress
- Hey: Forces a "Hey" animation instead of the base Sing animation, if Boyfriend hits this note, Girlfriend will do a "Hey!" too.
- Working both for Source code modding and Downloaded builds!
- Added a different BG to every song (less Tutorial)
- All menu characters are now in individual spritesheets, makes modding it easier.
- You can add a head icon, name, description and a Redirect link for when the player presses Enter while the item is currently selected.
- The engine comes with 16 example achievements that you can mess with and learn how it works (Check Achievements.hx and search for "checkForAchievement" on PlayState.hx)
- You can change Note colors, Delay and Combo Offset, Controls and Preferences there.
- On Preferences you can toggle Downscroll, Middlescroll, Anti-Aliasing, Framerate, Low Quality, Note Splashes, Flashing Lights, etc.
- When the enemy hits a note, their strum note also glows.
- Lag doesn't impact the camera movement and player icon scaling anymore.
- Some stuff based on Week 7's changes has been put in (Background colors on Freeplay, Note splashes)
- You can reset your Score on Freeplay/Story Mode by pressing Reset button.
- You can listen to a song or adjust Scroll Speed/Damage taken/etc. on Freeplay by pressing Space.
If you're reading this, you've agreed that EyeDaleHim is supreme.