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Check out my latest projects on GitHub!
Check out my latest projects on GitHub!

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Extrys/README.md
  • I’m currently working on Hyperstacks, Undead Citadel & a couple of public frameworks that you can check down below
  • 学习中文,当前水平:HSK3
  • Ask me about whatever gamedev related thing
  • The easiest way to reach me is on Discord, DiscordID extrys
  • If you like my work, consider following 😋

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  1. XRMasterHands XRMasterHands Public

    Framework for simplifying the usage of XR Hands by automagically creating a special XR Device which implements designed hand poses as buttons for using with the unity's Input System Package

    C# 10

  2. Hybrid-EZS Hybrid-EZS Public

    Streamlines the transition from MonoBehaviour to DOTS in an extremely simple, modular and efficient way.

    C# 17 1

  3. Extenject Extenject Public

    Forked from modesttree/Zenject

    (Extrys' Accepted PR for adding Abstract Signals Feature) Dependency Injection Framework for Unity3D

    C# 2

  4. LightWeightSignalBuses LightWeightSignalBuses Public

    Lightweight type-based messaging system for decoupling your code, includes 2 different workflows, the LightWeight and the Interface Compatible one

    C# 5 2

  5. UnityCollisionComputer UnityCollisionComputer Public

    Makes use of Unity's Physics API, and it's used to handle custom collision events in a more efficient way than Unity's default collision events.

    C# 5

  6. NavMeshComponents NavMeshComponents Public

    Forked from Unity-Technologies/NavMeshComponents

    Extrys' Optimized Modification of the High Level API Components for Runtime NavMesh Building.

    C# 2