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feat(Interaction): combine secondary grab actions into one parameter
> ** Breaking Changes ** Previously, the secondary grab action was a drop down with a custom option allowing to provide a grab action script. This has now been simplified into one field which is simply the ability to provide a secondary grab action script. There is also now a Swap Controller grab action script that provides the same functionality that the `Swap Controller` option provided in the previous incarnation of the setup. Providing no script is the same as the previous `No Action` setting. If no script is provided and a secondary grab action script is present on the object, then it will be used at runtime. The custom Interactable Object editor script has now also been removed as it is no longer required as the Interactable Object script is much more simplified with all optional settings now extracted into their own scripts.
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