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fix(Pointer): ensure visibility and interaction states are toggled
There was an issue where the cursor and tracer visibility could not be toggled to always visible unless a toggle event was called. There was another issue where if the tracer or cursor was active that the interaction object would not be enabled until the pointer activation button was pressed. This has now been fixed by ensuring the correct state of the tracer and cursor visibility is checked taking into account the visibility state. Also, if the tracer or cursor is visible even when the pointer activation button hasn't been pressed then the object interactor will be activate.
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