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Fix receipt image blink when opening it the first time #33860

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merged 12 commits into from
Mar 5, 2024

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bernhardoj
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Details

The receipt image blinks when we open it the first time because the size is not ready yet and we scale it really big.

Fixed Issues

$ #33625
PROPOSAL: #33625 (comment)

Tests

Same as QA Steps

  • Verify that no errors appear in the JS console

Offline tests

Same as QA Steps

QA Steps

  1. Create a new scan request to any user
  2. Press the IOU preview twice to open the transaction thread
  3. Press the receipt image to open the image preview
  4. Verify the image shows without any blink
  • Verify that no errors appear in the JS console

PR Author Checklist

  • I linked the correct issue in the ### Fixed Issues section above
  • I wrote clear testing steps that cover the changes made in this PR
    • I added steps for local testing in the Tests section
    • I added steps for the expected offline behavior in the Offline steps section
    • I added steps for Staging and/or Production testing in the QA steps section
    • I added steps to cover failure scenarios (i.e. verify an input displays the correct error message if the entered data is not correct)
    • I turned off my network connection and tested it while offline to ensure it matches the expected behavior (i.e. verify the default avatar icon is displayed if app is offline)
    • I tested this PR with a High Traffic account against the staging or production API to ensure there are no regressions (e.g. long loading states that impact usability).
  • I included screenshots or videos for tests on all platforms
  • I ran the tests on all platforms & verified they passed on:
    • Android: Native
    • Android: mWeb Chrome
    • iOS: Native
    • iOS: mWeb Safari
    • MacOS: Chrome / Safari
    • MacOS: Desktop
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    • I verified that any new or modified comments were clear, correct English, and explained "why" the code was doing something instead of only explaining "what" the code was doing.
    • I verified any copy / text shown in the product is localized by adding it to src/languages/* files and using the translation method
      • If any non-english text was added/modified, I verified the translation was requested/reviewed in #expensify-open-source and it was approved by an internal Expensify engineer. Link to Slack message:
    • I verified all numbers, amounts, dates and phone numbers shown in the product are using the localization methods
    • I verified any copy / text that was added to the app is grammatically correct in English. It adheres to proper capitalization guidelines (note: only the first word of header/labels should be capitalized), and is approved by marketing by adding the Waiting for Copy label for a copy review on the original GH to get the correct copy.
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Screenshots/Videos

Android: Native
Screen.Recording.2024-01-03.at.13.09.13.mov
Android: mWeb Chrome
Screen.Recording.2024-01-03.at.13.11.56.mov
iOS: Native
Screen.Recording.2024-01-03.at.13.10.20.mov
iOS: mWeb Safari
Screen.Recording.2024-01-03.at.13.11.43.mov
MacOS: Chrome / Safari
Screen.Recording.2024-01-03.at.13.15.13.mov
MacOS: Desktop
Screen.Recording.2024-01-03.at.13.15.35.mov

@bernhardoj bernhardoj requested a review from a team as a code owner January 3, 2024 05:22
@melvin-bot melvin-bot bot requested review from Ollyws and removed request for a team January 3, 2024 05:22
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melvin-bot bot commented Jan 3, 2024

@Ollyws Please copy/paste the Reviewer Checklist from here into a new comment on this PR and complete it. If you have the K2 extension, you can simply click: [this button]

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@Ollyws please review when you get the chance 🙇

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Ollyws commented Jan 8, 2024

@bernhardoj I still seem to be getting a brief translucent flash on Android. Is this also occuring for you?

Screen.Recording.2024-01-08.at.16.26.04.mov

@bernhardoj
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Hmm, somehow after this PR is merged, the image onLoad is called thrice. First with a smaller size and the second (and third) one with a bigger size. If I tried reverting it locally, everything back to normal

Here is the size comparison before and after the above-linked PR.

Before (no issue):
Screenshot 2024-01-09 at 13 35 27

After (has issue):
Screenshot 2024-01-09 at 13 36 01

(the number after the content size object is the zoom scale)

If we try to calculate the width/height * zoom scale, we actually get a size that fits the screen. The problem here is that the scale size is animated but the image size is not.

So, when we get the new image size, the image is still scaled with the previous zoom scale for a brief moment. In our case, when the image size becomes {height: 5148, width: 2376}, it is still scaled with 0.22031172000665591 instead of 0.14028395846577663.

To overcome this new behavior, I'm thinking of a new solution:
First, we will create a new debounced function of setImageLoaded state (in Lightbox.js).

const debouncedSetImageLoaded = useDebounce(
    useCallback((loaded) => {
        console.log('load ended')
        setImageLoaded(loaded)
    }, []),
    500,
    { maxWait: 1000 }
)

Then, in onLoadEnd, instead of calling setImageLoaded, we call debouncedSetImageLoaded. Next, we apply the opacity style directly to the Image component. If isImageLoaded is false, we set the opacity to 0.

{opacity: isImageLoaded ? 1 : 0}

And we can remove the opacity style from MultiGestureCanvas. With this solution, the image will be shown when the last onLoadEnd callback is called. I use maxWait in case there is a bug where the onLoadEnd is called infinitely.

It works fine so far on my end, can you please test this and let me know whether we should proceed with this new solution or not?

Why do I debounce the onLoadEnd and not onLoad?
The 2nd onLoad will be called only after the image gets the size from the 1st onLoad. So, even if we debounce onLoad, it will be called 3 times. But from my testing, the blink is gone even though the onLoad is called 3 times and maybe it is because each size update is delayed.

@bernhardoj
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@Ollyws let me know your thoughts for the above finding!

@bernhardoj
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@Ollyws bump

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Ollyws commented Jan 16, 2024

@bernhardoj Hmmm..debouncing seems like a bit of a work-around, are there any other solutions?

@bernhardoj
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@Ollyws I'm afraid there is nothing much we can do as this is most likely the issue with expo-image which is actually already out of scope from the initial issue.

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Ollyws commented Jan 22, 2024

@bernhardoj Ok I suppose we have no choice but to go with the debounce solution then.

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do you have any idea what is causing that extra render?

I have no idea.

Ok I suppose we have no choice but to go with the debounce solution then.

Will update it tomorrow.

@bernhardoj
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@Ollyws updated. Please check

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Ollyws commented Jan 23, 2024

Thanks for the changes.
It does seem to take significantly longer to load using the debounce:

original.mov
debounced.mov

Is there any way we could improve that?

@bernhardoj
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Yes, that's expected if we use debounce. The image will be delayed at least 500ms (debounce wait time) or a maximum of 1s (max wait). So far, 500ms is a safe value to prevent the multiple onLoad with different sizes being called.

One idea to improve it is to have a ref called hasCache.

const hasCache = useRef(!!cachedDimensions.get(source))

This will indicate whether the image size has been cached or not. If not yet, we will debounce it, otherwise we won't debounce it.

onLoadEnd={() => {
    if (!hasCache.current) {
        debouncedSetImageLoaded(true)
        return;
    }
    setImageLoaded(true)
}}

What do you think?

@Ollyws
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Ollyws commented Jan 23, 2024

Sounds good to me!

@bernhardoj
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Updated. Please check

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Ollyws commented Jan 23, 2024

@marcochavezf Could I get your opinion on this solution.
Another PR changed the behaviour here so we had to go for a different approach using debounce, which introduces a delay on the initial load of the image.
Is this acceptable do you think?

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Ollyws commented Jan 23, 2024

It also seems to be causing the perf-tests to fail...

@bernhardoj
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The reassure is unrelated. It fails on the search page. Happens on main.

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Ollyws commented Feb 8, 2024

Friendly bump on #33860 (comment) @marcochavezf

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Ollyws commented Feb 26, 2024

Still a bit stuck on this one, to be honest I'm not sure the delay on the initial image load is acceptable. Any other ideas @bernhardoj ?

@bernhardoj
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The second issue doesn't seems reproducible anymore on latest main for me. Can you check that too? You can log the contentSize here

const updateContentSize = useCallback(
({nativeEvent: {width, height}}: ImageOnLoadEvent) => {
if (contentSize !== undefined) {
return;
}
setContentSize({width: width * PixelRatio.get(), height: height * PixelRatio.get()});

@bernhardoj
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@Ollyws bump

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Ollyws commented Mar 4, 2024

@bernhardoj Looks like it, I'm only getting two calls here, one where the contentSize is undefined and another with the correct dimensions. Does this mean your original solution will work?

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Let me recheck

@bernhardoj
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@Ollyws yes, I retested a few times and the original solution still work.

Please check.

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Ollyws commented Mar 4, 2024

Looks good thanks! I'll just do a little more testing and hopefully we'll be good to go.

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Ollyws commented Mar 5, 2024

Reviewer Checklist

  • I have verified the author checklist is complete (all boxes are checked off).
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    • I turned off my network connection and tested it while offline to ensure it matches the expected behavior (i.e. verify the default avatar icon is displayed if app is offline)
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Screenshots/Videos

Android: Native
01_Android_Native.mp4
Android: mWeb Chrome
02_Android_Chrome.mp4
iOS: Native
03_iOS_Native.mp4
iOS: mWeb Safari
05_MacOS_Chrome.mp4
MacOS: Chrome / Safari
06_MacOS_Desktop.mp4
MacOS: Desktop
iOS_Web.mp4

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LGTM.

@melvin-bot melvin-bot bot requested a review from marcochavezf March 5, 2024 12:17
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LGTM, thanks guys!

@marcochavezf marcochavezf merged commit b501f84 into Expensify:main Mar 5, 2024
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OSBotify commented Mar 6, 2024

🚀 Deployed to staging by https://github.com/marcochavezf in version: 1.4.48-0 🚀

platform result
🤖 android 🤖 success ✅
🖥 desktop 🖥 success ✅
🍎 iOS 🍎 success ✅
🕸 web 🕸 success ✅

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OSBotify commented Mar 7, 2024

🚀 Deployed to production by https://github.com/roryabraham in version: 1.4.48-0 🚀

platform result
🤖 android 🤖 success ✅
🖥 desktop 🖥 success ✅
🍎 iOS 🍎 success ✅
🕸 web 🕸 success ✅

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4 participants