Fix mini textbox not closing when it's expanding and another textbox is triggered #389
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Issue
When a mini textbox is expanding and the player triggers another textbox, the first one will stop expanding and stay on screen until retrying the level.
2021-10-13_22-06-46.mp4
Reason
Let's say we have mini textbox A and B, when A is expanding, the code is looping here in
MiniTextbox.Routine()
:Then the player triggers B, the game checks and closes them if there are other textboxes in the level, also in
MiniTextbox.Routine()
:Then
MiniTextbox.Close()
routine is added to A, currently A hasMiniTextbox.Close()
andMiniTextbox.Routine()
routines running, after the routine is added, the code will loop here inMiniTextbox.Close()
:ease
is increasing and decreasing by the same amount at the same time, causing A having a constant value of expanding progress, so it will stay on screen forever.Solution
Since
closing
will be set totrue
inMiniTextbox.Close()
, we can stop the display routine if the textbox is closing, so onlyMiniTextbox.Close()
is running in A when B is triggered.2021-10-13_23-30-39.mp4