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Update Options #130

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2 changes: 1 addition & 1 deletion rules/0-Introduction/index-quickstart.tex
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Expand Up @@ -34,7 +34,7 @@ \subsubsection*{Acknowledgments}
\subsubsection*{Version}
% --------------------------------------------------------------------------------

This document is for \emph{BattleTech: Outworlds Wastes} version 3.0-beta, 2 December 2024.
This document is for \emph{BattleTech: Outworlds Wastes} version 3.0-beta, 5 December 2024.

\newpage

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2 changes: 1 addition & 1 deletion rules/0-Introduction/index.tex
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Expand Up @@ -34,7 +34,7 @@ \subsubsection*{Acknowledgments}
\subsubsection*{Version}
% --------------------------------------------------------------------------------

This \ifthenelse{\equal{\outworldsMode}{mode-web}}{website is current as of \today}{document is for \emph{BattleTech: Outworlds Wastes} version 3.0-beta, 2 December 2024}.
This \ifthenelse{\equal{\outworldsMode}{mode-web}}{website is current as of \today}{document is for \emph{BattleTech: Outworlds Wastes} version 3.0-beta, 5 December 2024}.

\newpage
\vspace*{\fill}
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File renamed without changes.
66 changes: 66 additions & 0 deletions rules/11-Errata/2-Errata-2.0.tex
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@@ -0,0 +1,66 @@
\section{Version 2.0}

This errata applies to version 2.0 of the BattleTech: Outworlds Wastes rules.

\subsection{Force Maintenance and Improvements}

Update the \emph{repair} rule to make motive system damage free to repair.

\begin{description}

\item {\bfseries Repair}: Pay 25\% of the C-bill cost, rounded up, to repair all internal damage and critical components for a unit that has not been \emph{destroyed}.
If the pilot/crew was killed, the repair cost includes a 5/6 pilot or crew that may be \emph{trained}.
Armor and motive systems are repaired for free.
For Omni units, the repair cost is based upon the fielded variant.

\end{description}

\subsection{Advanced Force Maintenance and Improvements}

\subsubsection{Contracts}

Add the following new optional rules.

\begin{description}

\item {\bfseries Contracts}: Negotiate the terms of your employment to receive lower objective payments in exchange for reduced repair costs.
All contract terms start at level 1.
Commanders may raise the level of contract terms in pairs.
For example, to go from level 1 in Repair Costs to level 2, a commander must also go to level 2 in either Objective Pay or Salvage.

Multiply the \emph{repair} and \emph{replace} costs by the percentage given by the Repair Costs level.
Multiply the C-bills earned from objectives by the percentage given by Objective Pay level.
Multiply the C-bills earned from salvage by the percentage given by the Salvage level.
Also, commanders may only add a portion of the enemy units destroyed to their force, given by the total number of enemy units destroyed multiplied by the percentage given by the Salvage level, rounded up.

\begin{table}[!h]
\ifthenelse{\not \equal{\outworldsMode}{mode-web}}{\fontfamily{Montserrat-LF}}{\small}\selectfont
\centering
\begin{tabular}{!{\Vline{1pt}} m{5em} | m{8em} | m{8em} | m{8em} !{\Vline{1pt}}}
\Hline{1pt}
\rowcolor{black!30} \bfseries{Level} & \bfseries{Objective Pay} & \bfseries{Salvage} & \bfseries{Repair Costs} \\
\Hline{1pt}
1 & 100\% & 100\% & 100\% \\
2 & 75\% & 65\% & 80\% \\
3 & 50\% & 35\% & 60\% \\
4 & 25\% & 0\% & 40\% \\
5 & 0\% & - & 20\% \\
\Hline{1pt}
\end{tabular}
\caption*{Contract Terms}
\end{table}

This optional rule cannot be used when using \emph{BattleTech: Chaos Campaign} rules from the \emph{Hot Spots: Hinterlands} sourcebook or the \emph{BattleTech: Mercenaries} box set.

\item {\bfseries Timetables}: Maintenance activities take time to complete.
\emph{Repair} takes 1 scenario to complete.
\emph{Replace} and \emph{Refit} take two scenarios to complete.
Commanders may pay double the C-bill cost to reduce this time by 1 scenario.
Also, pilots only heal one point of damage between scenarios.

\end{description}

\subsubsection{Dropship Customization}

Double the percentage benefits and detriments for all improvement levels.
For example, Level 1 of Machine Shop now grants a 10\% decrease in salvage costs instead of a 5\% decrease.
8 changes: 6 additions & 2 deletions rules/11-Errata/index.tex
Original file line number Diff line number Diff line change
@@ -1,6 +1,10 @@
This errata document is current as of 18 October 2024.
This errata document is current as of 5 December 2024.

\input{11-Errata/0-Errata-1.1.tex}
\input{11-Errata/2-Errata-2.0.tex}

\newpage

\input{11-Errata/1-Errata-1.1.tex}

\newpage

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2 changes: 1 addition & 1 deletion rules/13-Instant-Action/0-Intro.tex
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@@ -1,6 +1,6 @@
\emph{BattleTech: Instant Action} is a supplement that is intended to add depth and variety to pickup games.
\emph{BattleTech: Instant Action} missions can be used to expand the number of casual scenarios available for \emph{BattleTech: Outworlds Wastes}.
This guide is for \emph{BattleTech: Outworlds Wastes} version 2.0 and \emph{BattleTech: Instant Action} version 4.0.
This guide is for \emph{BattleTech: Outworlds Wastes} version 3.0 and \emph{BattleTech: Instant Action} version 4.1.

\emph{BattleTech: Instant Action} is available as a free PDF to download online at

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5 changes: 2 additions & 3 deletions rules/13-Instant-Action/1-Missions.tex
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Expand Up @@ -22,9 +22,8 @@
The first side receives 37.5\% of the C-bills and the second side receives 62.5\% of the C-bills.
The first side receives 2,625,000 C-bills and the second side receives 4,375,000 C-bills.

\item {\bfseries Ambush}: Each side receives a proportion of 7,000,000 C-bills based upon the percentage of the Confront side's non-infantry units \emph{destroyed} or withdrawing.
If the Hold side receives double the percentage of the Confront side's non-infantry units that are \emph{destroyed} or withdrawing, up to 100\%.
For example, if 28\% of the Confront side's non-infantry units are \emph{destroyed} or withdrawing, then the Hold side receives 56\% of the C-bills, or 3,920,000 C-bills, and the Confront side receives the remaining 44\% of the C-bills, or 3,080,000 C-bills.
\item {\bfseries Capture and Control}: Each side receives a proportion of 7,000,000 C-bills based upon the percentage of zones each side controls.
For example, if the Hold side controls 2 of the 3 Control Zones, then the Hold side receives 66.7\% of the C-bills, or 4,666,667 C-bills, and the Confront side receives the remaining 33.3\% of the C-bills, or 2,333,333 C-bills.

\item {\bfseries Scanner Drop}: Each side receives a proportion of 7,000,000 C-bills based upon the percentage of target hexes with beacons placed.
For example, if the Recon side placed 4 beacons, then the Recon side receives 4,666,667 C-bills and the Confront side receives the remaining 2,333,333 C-bills.
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4 changes: 2 additions & 2 deletions rules/3-Force-Management/1-Force-Maintenance.tex
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Expand Up @@ -22,9 +22,9 @@
See \emph{BattleTech: Total Warfare} for the definition of \emph{destroyed} for different types of units.
An abandoned unit is considered \emph{destroyed} if the commander does not control the field at the end of the scenario.

\item {\bfseries Repair}: Pay 25\% of the C-bill cost, rounded up, to repair all internal damage, critical components, and motive systems for a unit that has not been \emph{destroyed}.
\item {\bfseries Repair}: Pay 25\% of the C-bill cost, rounded up, to repair all internal damage and critical components for a unit that has not been \emph{destroyed}.
If the pilot/crew was killed, the repair cost includes a 5/6 pilot or crew that may be \emph{trained}.
Armor is repaired for free.
Armor and motive systems are repaired for free.
For Omni units, the repair cost is based upon the fielded variant.

\item {\bfseries Recruit}: Pay 50\% of the C-bill cost, rounded up, to replace troops in an infantry or Battle Armor unit that was not \emph{destroyed}.
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Original file line number Diff line number Diff line change
Expand Up @@ -10,4 +10,4 @@

\end{itemize}

This optional rule is incompatible when using \emph{BattleTech: Outworlds Wastes} with the \emph{BattleTech: Mercenaries} box set rules for \emph{BattleTech: Chaos Campaign}.
This optional rule cannot be used when using \emph{BattleTech: Chaos Campaign} rules from the \emph{Hot Spots: Hinterlands} sourcebook or the \emph{BattleTech: Mercenaries} box set.
Original file line number Diff line number Diff line change
@@ -0,0 +1,26 @@
\item {\bfseries Contracts}: Negotiate the terms of your employment.
The default contract is Type A - 100\% Objective Pay and Salvage Received, but 0\% Repair Coverage.
Commanders may select a different type of contract to have more repairs covered in exchange for lower payouts from scenarios.

Reduce the \emph{repair}, \emph{replace}, and \emph{recruit} costs by the percentage given by the Repair Costs level.
Multiply the C-bills earned from objectives by the percentage given by Objective Pay level.
Multiply the C-bills earned from salvage by the percentage given by the Salvage Received level.
Also, commanders may only add a portion of the enemy units destroyed to their force, given by the total number of enemy units destroyed multiplied by the percentage given by the Salvage level, rounded up.

\begin{table}[!h]
\ifthenelse{\not \equal{\outworldsMode}{mode-web}}{\fontfamily{Montserrat-LF}}{\small}\selectfont
\centering
\begin{tabular}{!{\Vline{1pt}} m{5em} | m{10em} | m{10em} | m{10em} !{\Vline{1pt}}}
\Hline{1pt}
\rowcolor{black!30} \bfseries{Type} & \bfseries{Objective Pay} & \bfseries{Salvage Received} & \bfseries{Repair Coverage} \\
\Hline{1pt}
A & 100\% & 100\% & 0\% \\
B & 100\% & 65\% & 30\% \\
C & 75\% & 100\% & 30\% \\
D & 75\% & 65\% & 50\% \\
\Hline{1pt}
\end{tabular}
\caption*{Contract Terms}
\end{table}

This optional rule cannot be used when using \emph{BattleTech: Chaos Campaign} rules from the \emph{Hot Spots: Hinterlands} sourcebook or the \emph{BattleTech: Mercenaries} box set.
Original file line number Diff line number Diff line change
Expand Up @@ -10,26 +10,26 @@
\rowcolor{black!30} \bfseries{Level} & \bfseries{Benefit} \\
\Hline{1pt}
\multirow{2}{*}{-2}
& 10\% increase in salvage costs \\
& 10\% decrease in salvage revenue \\
& 20\% increase in salvage costs \\
& 20\% decrease in salvage revenue \\
\hline
\multirow{2}{*}{-1}
& 5\% increase in salvage costs \\
& 5\% decrease in salvage revenue \\
& 10\% increase in salvage costs \\
& 10\% decrease in salvage revenue \\
\hline
0 & No change \\
\hline
\multirow{2}{*}{1}
& 5\% decrease in salvage costs \\
& 5\% increase in salvage revenue \\
\hline
\multirow{2}{*}{2}
& 10\% decrease in salvage costs \\
& 10\% increase in salvage revenue \\
\hline
\multirow{2}{*}{2}
& 20\% decrease in salvage costs \\
& 20\% increase in salvage revenue \\
\hline
\multirow{2}{*}{3}
& 15\% decrease in salvage costs \\
& 15\% increase in salvage revenue \\
& 30\% decrease in salvage costs \\
& 30\% increase in salvage revenue \\
\Hline{1pt}
\end{tabular}
\caption*{DropShip Machine Shop Customization}
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Original file line number Diff line number Diff line change
Expand Up @@ -17,22 +17,22 @@
\Hline{1pt}
\rowcolor{black!30} \bfseries{Level} & \bfseries{Benefit} \\
\Hline{1pt}
-2 & 10\% increase in repair, replace, and refit costs for unit type \\
-2 & 20\% increase in repair, replace, and refit costs for unit type \\
\hline
-1 & 5\% increase in repair, replace, and refit costs for unit type \\
-1 & 10\% increase in repair, replace, and refit costs for unit type \\
\hline
0 & No change \\
\hline
\multirow{2}{*}{1}
& 5\% decrease in repair, replace, and refit costs for unit type \\
& 10\% decrease in repair, replace, and refit costs for unit type \\
& 1 free repair of 1 critical hit or 2 motive hits after each mission \\
\hline
\multirow{2}{*}{2}
& 10\% decrease in repair, replace, and refit costs for unit type \\
& 20\% decrease in repair, replace, and refit costs for unit type \\
& 2 free repairs of 1 critical hit or 2 motive hits after each mission \\
\hline
\multirow{2}{*}{3}
& 15\% decrease in repair, replace, and refit costs for unit type \\
& 30\% decrease in repair, replace, and refit costs for unit type \\
& 3 free repairs of 1 critical hit or 2 motive hits after each mission \\
\Hline{1pt}
\end{tabular}
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Original file line number Diff line number Diff line change
Expand Up @@ -8,17 +8,17 @@
\Hline{1pt}
\rowcolor{black!30} \bfseries{Level} & \bfseries{Benefit} \\
\Hline{1pt}
-2 & 10\% increase in recruiting costs \\
-2 & 20\% increase in recruiting costs \\
\hline
-1 & 5\% increase in recruiting costs \\
-1 & 10\% increase in recruiting costs \\
\hline
0 & No change \\
\hline
1 & 5\% decrease in recruiting costs \\
1 & 10\% decrease in recruiting costs \\
\hline
2 & 10\% decrease in recruiting costs \\
2 & 20\% decrease in recruiting costs \\
\hline
3 & 15\% decrease in recruiting costs \\
3 & 30\% decrease in recruiting costs \\
\Hline{1pt}
\end{tabular}
\caption*{DropShip Infantry Quarters Customization}
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Original file line number Diff line number Diff line change
Expand Up @@ -8,18 +8,18 @@
\Hline{1pt}
\rowcolor{black!30} \bfseries{Level} & \bfseries{Benefit} \\
\Hline{1pt}
-2 & 10\% increase in training costs \\
-2 & 20\% increase in training costs \\
\hline
-1 & 5\% increase in training costs \\
-1 & 10\% increase in training costs \\
\hline
0 & No change \\
\hline
1 & 5\% decrease in training costs \\
1 & 10\% decrease in training costs \\
\hline
2 & 10\% decrease in training costs \\
2 & 20\% decrease in training costs \\
& +1 to rolls for SPAs \\
\hline
3 & 15\% decrease in training costs \\
3 & 30\% decrease in training costs \\
& +2 to rolls for SPAs \\
\Hline{1pt}
\end{tabular}
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Original file line number Diff line number Diff line change
@@ -0,0 +1,5 @@
\item {\bfseries Timetables}: Maintenance activities take time to complete.
\emph{Repair} takes 1 scenario to complete.
\emph{Replace} and \emph{Refit} take two scenarios to complete.
Commanders may pay double the C-bill cost to reduce this time by 1 scenario.
Also, pilots only heal one point of damage between scenarios.
14 changes: 9 additions & 5 deletions rules/3-Force-Management/index.tex
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Expand Up @@ -26,24 +26,28 @@ \subsection{Advanced Force Maintenance and Improvements}

\begin{description}

\input{3-Force-Management/3-Advanced-Force-Maintenance-allegiance.tex}

\input{3-Force-Management/3-Advanced-Force-Maintenance-contracts.tex}

\input{3-Force-Management/3-Advanced-Force-Maintenance-capture.tex}

\input{3-Force-Management/3-Advanced-Force-Maintenance-retrain.tex}

\input{3-Force-Management/3-Advanced-Force-Maintenance-granular-repair.tex}

\input{3-Force-Management/3-Advanced-Force-Maintenance-ammo.tex}
\newpage

\input{3-Force-Management/3-Advanced-Force-Maintenance-conscripts.tex}

\input{3-Force-Management/3-Advanced-Force-Maintenance-anti-mech.tex}

\newpage
\input{3-Force-Management/3-Advanced-Force-Maintenance-ammo.tex}

\input{3-Force-Management/3-Advanced-Force-Maintenance-allegiance.tex}
\input{3-Force-Management/3-Advanced-Force-Maintenance-granular-repair.tex}

\input{3-Force-Management/3-Advanced-Force-Maintenance-refit.tex}

\input{3-Force-Management/3-Advanced-Force-Maintenance-timetables.tex}

\newpage

\input{3-Force-Management/3-Advanced-Force-Maintenance-quirks.tex}
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4 changes: 2 additions & 2 deletions rules/5-Conversion/2-Chaos.tex
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@@ -1,6 +1,6 @@
\emph{BattleTech: Chaos Campaign} provides campaign rules that have lower complexity than \emph{BattleTech: Campaign Operations} or \emph{BattleTech: Outworlds Wastes} and is available as a free PDF.
\emph{BattleTech: Chaos Campaign} provides campaign rules that have lower complexity than \emph{BattleTech: Campaign Operations} and is available as a free PDF.
The Chaos Campaign rules are used for campaigns in \emph{BattleTech: Chaos Campaign: Succession Wars} as well as \emph{BattleTech: Spotlight On} and \emph{BattleTech: Turning Points} publications and \emph{Shrapnel}, the BattleTech magazine.
The \emph{BattleTech: Mercenaries} box set adds a contract system for the \emph{BattleTech: Chaos Campaign} system.
The \emph{Hot Spots: Hinterlands} sourcebook or the \emph{BattleTech: Mercenaries} box set adds a contract system for the \emph{BattleTech: Chaos Campaign} system.

\emph{BattleTech: Outworlds Wastes} can be used as the logistics system for \emph{BattleTech: Chaos Campaign} with the \emph{BattleTech: Mercenaries} box set extension.

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