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maintaince - add granular repair rule
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rules/3-Force-Management/3-Advanced-Force-Maintenance-granular-repair.tex
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\item {\bfseries Granular Repair}: Calculate the repair costs based upon the percentage of the internal structure damaged. | ||
Armor is still repaired for free. | ||
The repair cost for Omni units is still based upon the fielded variant. | ||
A 5/6 pilot or crew is still included in the repair cost. | ||
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For BattleTech, calculate \emph{repair} costs as 50\% of the unit's C-bill cost, multiplied by the percentage of internal sections damaged. | ||
For example, if 2 internal sections have structural damage and another section has a through-armor critical hit that caused critical hit damage, pay 3 / 8 = 37.5\% of 50\% of the C-bill cost of the unit, or 18.75\% of the C-bill cost of the unit. | ||
It would cost 2,113,173 C-bills to repair a Wolverine WVR-7D damaged in this way, instead of 2,817,564 C-bills per the standard \emph{repair} rules. | ||
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For Alpha Strike, calculate \emph{repair} costs as 50\% of the unit's C-bill cost, multiplied by the percentage of internal structure bubbles damaged. | ||
For example, if a unit has only 1 out of 3 structure bubbles remaining, pay 2 / 3 = 66.7\% of 50\% of the C-bill cost of the unit, or 33.3\% of the C-bill cost of the unit. | ||
It would cost 3,756,752 C-bills to repair a Wolverine WVR-7D damaged in this way, instead of 2,817,564 C-bills per the standard \emph{repair} rules. |
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