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maintaince - add granular repair rule
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jeremylt committed Oct 14, 2024
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2 changes: 1 addition & 1 deletion rules/0-Introduction/index-quickstart.tex
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Expand Up @@ -34,7 +34,7 @@ \subsubsection*{Acknowledgments}
\subsubsection*{Version}
% --------------------------------------------------------------------------------

This document is \emph{BattleTech: Outworlds Wastes} version 2.0-beta, September 30, 2024.
This document is \emph{BattleTech: Outworlds Wastes} version 2.0-beta, 14 October 2024.

\newpage

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2 changes: 1 addition & 1 deletion rules/0-Introduction/index.tex
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Expand Up @@ -34,7 +34,7 @@ \subsubsection*{Acknowledgments}
\subsubsection*{Version}
% --------------------------------------------------------------------------------

This \ifthenelse{\equal{\outworldsMode}{mode-web}}{website is current as of \today}{document is \emph{BattleTech: Outworlds Wastes} version 2.0-beta, September 30, 2024}.
This \ifthenelse{\equal{\outworldsMode}{mode-web}}{website is current as of \today}{document is \emph{BattleTech: Outworlds Wastes} version 2.0-beta, 14 October 2024}.

\newpage
\vspace*{\fill}
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37 changes: 27 additions & 10 deletions rules/11-Errata/0-Errata-1.1.tex
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Expand Up @@ -116,7 +116,33 @@ \subsection{Force Maintenance}

\subsection{Advanced Force Maintenance and Improvements}

Add the following two new optional rules on p.16 of the full rules:
\subsection{Granular Repair}

Add the following optional rule on p. 17 of the full rules:

{\bfseries Granular Repair}: Calculate the repair costs based upon the percentage of the internal structure damaged.
Armor is still repaired for free.
The repair cost for Omni units is still based upon the fielded variant.
A 5/6 pilot or crew is still included in the repair cost.

For BattleTech, calculate \emph{repair} costs as 50\% of the unit's C-bill cost, multiplied by the percentage of internal sections damaged.
For example, if 2 internal sections have structural damage and another section has a through-armor critical hit that caused critical hit damage, pay 3 / 8 = 37.5\% of 50\% of the C-bill cost of the unit, or 18.75\% of the C-bill cost of the unit.
It would cost 2,113,173 C-bills to repair a Wolverine WVR-7D damaged in this way, instead of 2,817,564 C-bills per the standard \emph{repair} rules.

For Alpha Strike, calculate \emph{repair} costs as 50\% of the unit's C-bill cost, multiplied by the percentage of internal structure bubbles damaged.
For example, if a unit has only 1 out of 3 structure bubbles remaining, pay 2 / 3 = 66.7\% of 50\% of the C-bill cost of the unit, or 33.3\% of the C-bill cost of the unit.
It would cost 3,756,752 C-bills to repair a Wolverine WVR-7D damaged in this way, instead of 2,817,564 C-bills per the standard \emph{repair} rules.

\subsection{Rearm}

Add the following optional rule on p. 17 of the full rules:

{\bfseries Rearm}: League organizers may require ammunition to be replenished.
\emph{BattleTech: TechManual} provides cost per ton for ammunition.
When not purchasing ammunition by the ton, it costs 35,000 C-bills for standard ammo and 175,000 C-bills for specialty ammo to rearm a unit.
In Alpha Strike, apply a -1 modifier to damage at all brackets during a scenario if a unit is not rearmed.

Add the following two new optional rules for infantry units on p.17 of the full rules:

\begin{description}

Expand All @@ -133,15 +159,6 @@ \subsection{Advanced Force Maintenance and Improvements}

\end{description}

\subsection{Rearm}

Add the following optional rule on p. 17 of the full rules:

{\bfseries Rearm}: League organizers may require ammunition to be replenished.
\emph{BattleTech: TechManual} provides cost per ton for ammunition.
When not purchasing ammunition by the ton, it costs 35,000 C-bills for standard ammo and 175,000 C-bills for specialty ammo to rearm a unit.
In Alpha Strike, apply a -1 modifier to damage at all brackets during a scenario if a unit is not rearmed.

\subsection{DropShip Customization - Maintenance}

Replace the first paragraph on p. 21 of the full rules with the following paragraphs:
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2 changes: 1 addition & 1 deletion rules/11-Errata/index.tex
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@@ -1,4 +1,4 @@
This errata document is current as of September 30, 2024.
This errata document is current as of 14 October 2024.

\input{11-Errata/0-Errata-1.1.tex}

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Expand Up @@ -9,3 +9,5 @@
\item Always receive base pay, unless an objective awarded equipment

\end{itemize}

This optional rule is incompatible when using \emph{BattleTech: Outworlds Wastes} with the \emph{BattleTech: Mercenaries} box set rules for \emph{BattleTech: Chaos Campaign}.
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@@ -0,0 +1,12 @@
\item {\bfseries Granular Repair}: Calculate the repair costs based upon the percentage of the internal structure damaged.
Armor is still repaired for free.
The repair cost for Omni units is still based upon the fielded variant.
A 5/6 pilot or crew is still included in the repair cost.

For BattleTech, calculate \emph{repair} costs as 50\% of the unit's C-bill cost, multiplied by the percentage of internal sections damaged.
For example, if 2 internal sections have structural damage and another section has a through-armor critical hit that caused critical hit damage, pay 3 / 8 = 37.5\% of 50\% of the C-bill cost of the unit, or 18.75\% of the C-bill cost of the unit.
It would cost 2,113,173 C-bills to repair a Wolverine WVR-7D damaged in this way, instead of 2,817,564 C-bills per the standard \emph{repair} rules.

For Alpha Strike, calculate \emph{repair} costs as 50\% of the unit's C-bill cost, multiplied by the percentage of internal structure bubbles damaged.
For example, if a unit has only 1 out of 3 structure bubbles remaining, pay 2 / 3 = 66.7\% of 50\% of the C-bill cost of the unit, or 33.3\% of the C-bill cost of the unit.
It would cost 3,756,752 C-bills to repair a Wolverine WVR-7D damaged in this way, instead of 2,817,564 C-bills per the standard \emph{repair} rules.
12 changes: 8 additions & 4 deletions rules/3-Force-Management/index.tex
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Expand Up @@ -26,21 +26,25 @@ \subsection{Advanced Force Maintenance and Improvements}

\begin{description}

\input{3-Force-Management/3-Advanced-Force-Maintenance-capture.tex}

\input{3-Force-Management/3-Advanced-Force-Maintenance-retrain.tex}

\input{3-Force-Management/3-Advanced-Force-Maintenance-refit.tex}
\input{3-Force-Management/3-Advanced-Force-Maintenance-granular-repair.tex}

\input{3-Force-Management/3-Advanced-Force-Maintenance-ammo.tex}

\input{3-Force-Management/3-Advanced-Force-Maintenance-conscripts.tex}

\input{3-Force-Management/3-Advanced-Force-Maintenance-anti-mech.tex}

\input{3-Force-Management/3-Advanced-Force-Maintenance-capture.tex}

\newpage

\input{3-Force-Management/3-Advanced-Force-Maintenance-allegiance.tex}

\input{3-Force-Management/3-Advanced-Force-Maintenance-ammo.tex}
\input{3-Force-Management/3-Advanced-Force-Maintenance-refit.tex}

\newpage

\input{3-Force-Management/3-Advanced-Force-Maintenance-quirks.tex}

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2 changes: 1 addition & 1 deletion rules/5-Conversion/2-Chaos.tex
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Expand Up @@ -2,7 +2,7 @@
The Chaos Campaign rules are used for campaigns in \emph{BattleTech: Chaos Campaign: Succession Wars} as well as \emph{BattleTech: Spotlight On} and \emph{BattleTech: Turning Points} publications and \emph{Shrapnel}, the BattleTech magazine.
The \emph{BattleTech: Mercenaries} box set adds a contract system for the \emph{BattleTech: Chaos Campaign} system.

\emph{BattleTech: Outworlds Wastes} can be used as the logistics system \emph{BattleTech: Chaos Campaign} and the \emph{BattleTech: Mercenaries} box set extension.
\emph{BattleTech: Outworlds Wastes} can be used as the logistics system for \emph{BattleTech: Chaos Campaign} with the \emph{BattleTech: Mercenaries} box set extension.

\subsubsection{Contract Terms}

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