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Instant Action update to 4.1
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jeremylt committed Dec 5, 2024
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2 changes: 1 addition & 1 deletion rules/0-Introduction/index-quickstart.tex
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Expand Up @@ -34,7 +34,7 @@ \subsubsection*{Acknowledgments}
\subsubsection*{Version}
% --------------------------------------------------------------------------------

This document is for \emph{BattleTech: Outworlds Wastes} version 3.0-beta, 4 December 2024.
This document is for \emph{BattleTech: Outworlds Wastes} version 3.0-beta, 5 December 2024.

\newpage

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2 changes: 1 addition & 1 deletion rules/0-Introduction/index.tex
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Expand Up @@ -34,7 +34,7 @@ \subsubsection*{Acknowledgments}
\subsubsection*{Version}
% --------------------------------------------------------------------------------

This \ifthenelse{\equal{\outworldsMode}{mode-web}}{website is current as of \today}{document is for \emph{BattleTech: Outworlds Wastes} version 3.0-beta, 4 December 2024}.
This \ifthenelse{\equal{\outworldsMode}{mode-web}}{website is current as of \today}{document is for \emph{BattleTech: Outworlds Wastes} version 3.0-beta, 5 December 2024}.

\newpage
\vspace*{\fill}
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2 changes: 1 addition & 1 deletion rules/11-Errata/index.tex
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This errata document is current as of 4 December 2024.
This errata document is current as of 5 December 2024.

\input{11-Errata/2-Errata-2.0.tex}

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2 changes: 1 addition & 1 deletion rules/13-Instant-Action/0-Intro.tex
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\emph{BattleTech: Instant Action} is a supplement that is intended to add depth and variety to pickup games.
\emph{BattleTech: Instant Action} missions can be used to expand the number of casual scenarios available for \emph{BattleTech: Outworlds Wastes}.
This guide is for \emph{BattleTech: Outworlds Wastes} version 2.0 and \emph{BattleTech: Instant Action} version 4.0.
This guide is for \emph{BattleTech: Outworlds Wastes} version 3.0 and \emph{BattleTech: Instant Action} version 4.1.

\emph{BattleTech: Instant Action} is available as a free PDF to download online at

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5 changes: 2 additions & 3 deletions rules/13-Instant-Action/1-Missions.tex
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The first side receives 37.5\% of the C-bills and the second side receives 62.5\% of the C-bills.
The first side receives 2,625,000 C-bills and the second side receives 4,375,000 C-bills.

\item {\bfseries Ambush}: Each side receives a proportion of 7,000,000 C-bills based upon the percentage of the Confront side's non-infantry units \emph{destroyed} or withdrawing.
If the Hold side receives double the percentage of the Confront side's non-infantry units that are \emph{destroyed} or withdrawing, up to 100\%.
For example, if 28\% of the Confront side's non-infantry units are \emph{destroyed} or withdrawing, then the Hold side receives 56\% of the C-bills, or 3,920,000 C-bills, and the Confront side receives the remaining 44\% of the C-bills, or 3,080,000 C-bills.
\item {\bfseries Capture and Control}: Each side receives a proportion of 7,000,000 C-bills based upon the percentage of zones each side controls.
For example, if the Hold side controls 2 of the 3 Control Zones, then the Hold side receives 66.7\% of the C-bills, or 4,666,667 C-bills, and the Confront side receives the remaining 33.3\% of the C-bills, or 2,333,333 C-bills.

\item {\bfseries Scanner Drop}: Each side receives a proportion of 7,000,000 C-bills based upon the percentage of target hexes with beacons placed.
For example, if the Recon side placed 4 beacons, then the Recon side receives 4,666,667 C-bills and the Confront side receives the remaining 2,333,333 C-bills.
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