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fix scaling between scales
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jeremylt committed Nov 21, 2024
1 parent aa616a8 commit 7d99aea
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\Hline{1pt}
\rowcolor{black!30} \bfseries{Bay} & \bfseries{Unit} & \bfseries{Pilot} & \bfseries{Gunnery} & \bfseries{Piloting} & \bfseries{BV} & \bfseries{PV} \\
\Hline{1pt}
1 & Atlas AS7-D & 'Meg' Courant & 3 & 4 & 1,897 & 52 \\
3 & Wolverine WVR-6R & 'Casper' Poole & 4 & 5 & 1,101 & 30 \\
3 & Cavalry Attack (BA) & 'Bugs' Schwann & 4 & 5 & 604 & 29 \\
4 & IS Standard (Laser) & Ralph Nosske & 4 & 5 & 231 & 14 \\
1 & Atlas AS7-D & 'Meg' Courant & 3 & 4 & 1,897 & 52 \\
3 & Wolverine WVR-6R & 'Casper' Poole & 4 & 5 & 1,101 & 30 \\
3 & Cavalry Attack (BA) & 'Bugs' Schwann & 4 & 5 & 152 & 12 \\
4 & IS Standard (Laser) & Ralph Nosske & 4 & 5 & 231 & 14 \\
\hline
& Total & & & & 3,833 & 125 \\
& Total & & & & 3,381 & 108 \\
\Hline{1pt}
\end{tabular}
\caption*{ilClan Era Mercenaries - Meg's Magpies}
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\Hline{1pt}
\rowcolor{black!30} \bfseries{Bay} & \bfseries{Unit} & \bfseries{Pilot} & \bfseries{Gunnery} & \bfseries{Piloting} & \bfseries{BV} & \bfseries{PV} \\
\Hline{1pt}
1 & Carrion Crow A & Sarah Magnus & 3 & 4 & 1,622 & 41 \\
2 & Adder J & Ada & 4 & 5 & 1,222 & 28 \\
3 & Elemental BA [Laser] & Harry & 4 & 5 & 447 & 19 \\
4 & Elemental BA [Laser] & Thomas & 4 & 5 & 447 & 19 \\
1 & Carrion Crow A & Sarah Magnus & 3 & 4 & 1,622 & 41 \\
2 & Fire Moth B & Tina & 4 & 5 & 1,064 & 24 \\
3 & Elemental BA, MG & & 4 & 5 & 404 & 19 \\
4 & Elemental BA, Flamer & & 4 & 5 & 404 & 19 \\
\hline
& Total & & & & 3,738 & 107 \\
& Total & & & & 3,494 & 103 \\
\Hline{1pt}
\end{tabular}
\caption*{ilClan Era Raven Alliance - Raven Expeditionary Cluster}
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You start with 4,000 BV (125 PV) to acquire initial units for your force and a Warchest of 3,000 SP.
You start with 3,500 BV (125 PV) to acquire initial units for your force and a Warchest of 3,000 SP.
BV (PV) costs for all units are listed in the \href{http://www.masterunitlist.info}{Master Unit List} or \href{https://megamek.org}{MegaMekLab}.
Force construction must follow these rules:

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\Hline{1pt}
1 & Goblin Infantry Vehicle & & 4 & 5 & 790 & 24 \\
1 & Goblin Infantry Vehicle & & 4 & 5 & 790 & 24 \\
2 & Cavalry Attack (BA) & & 4 & 5 & 604 & 29 \\
2 & Cavalry Attack (BA) & & 4 & 5 & 604 & 29 \\
2 & Karnov UR (3055) & & 4 & 5 & 152 & 12 \\
2 & Karnov UR (3055) & & 4 & 5 & 152 & 12 \\
3 & Cavalry Attack (BA) & & 4 & 5 & 604 & 29 \\
3 & Long Tom LT-MOB-25 & & 4 & 5 & 835 & 37 \\
\Hline{1pt}
\rowcolor{black!30}\multicolumn{7}{!{\Vline{1pt}}c!{\Vline{1pt}}}{Infantry/Battle Armor} \\
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1 & IS Std BA, Laser & & 4 & 5 & 231 & 14 \\
\Hline{1pt}
8 & Total Bays & & & & & \\
& Total & & & & 9,874 & 324 \\
& Total & & & & 9,575 & 319 \\
\Hline{1pt}
\end{tabular}
\caption*{Civil War Era Mercenaries - Meg's Magpies}
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1 & Elemental BA, Laser & & 4 & 5 & 447 & 19 \\
1 & Elemental BA, HMG & & 4 & 5 & 415 & 19 \\
2 & Elemental BA, Flamer & & 4 & 5 & 404 & 19 \\
2 & Elemental BA, Flamer & & 4 & 5 & 404 & 19 \\
2 & Elemental BA, MG & & 4 & 5 & 404 & 19 \\
\Hline{1pt}
9 & Total Bays & & & & & \\
& Total & & & & 9,974 & 301 \\
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2 changes: 1 addition & 1 deletion rules/3-Force-Maintenance/0-Intro.tex
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You may maintain and improve your force between tracks with the Chaos Campaign rules from the \emph{BattleTech: Mercenaries} box set or \emph{BattleTech: Hinterlands} sourcebook.
Commanders should use the Mercenary Force Record Sheet and Mercenary Contract Record Sheet found in the \emph{BattleTech: Mercenaries} box set or \emph{BattleTech: Hinterlands} sourcebook to track their force.
Commanders should use the Mercenary Force Record Sheet and Mercenary Contract Record Sheet to track their force.

This section outlines additional rules that organizers may use.
Organizers may include each of these optional rules independently.
4 changes: 4 additions & 0 deletions rules/3-Force-Maintenance/1-Skills.tex
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The \emph{BattleTech: Mercenaries} box set or \emph{BattleTech: Hinterlands} sourcebook outline the SP costs for Skill Advances.
At Scale 1, units cannot be advanced to better than 2/3.
At Scale 2, units cannot be advanced to better than 1/2.
Skills cannot differ by more than 3.
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This optional rule replaces the Salvage rules given in the \emph{BattleTech: Mercenaries} box set and \emph{BattleTech: Hinterlands} sourcebook.

Each side may salvage destroyed enemy units at the end of a track, unless the Special Rules of the track prohibit this.
Salvaged units are not removed from the opponent's force and may still be repaired normally.
Truly Destroyed units cannot be salvaged and are removed from the opponent's force.
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\item 2 'Mechs with \emph{Compact 'Mech} may share a DropShip bay.

\item \emph{Easy to Maintain} reduces repair costs by 10\%.
\item \emph{Bad Reputation} decreases purchase and selling prices by 10\%.

\item \emph{Good Reputation} increases purchase and salvage costs by 10\%.
\item \emph{Good Reputation} increases purchase and salvage prices by 10\%.

\item \emph{Modular Weapons} decreases refit costs by 50\%.
\item \emph{Rugged} decreases repair costs by 5\%.

\item \emph{Rugged} reduces repair costs by 5\%.
\item \emph{Ubiquitous} decreases repair costs by 10\%.

\item \emph{Ubiquitous} reduces repair costs by 10\%.

\item \emph{Bad Reputation} decreases purchase and salvage costs by 10\%.
\item \emph{Easy to Maintain} decreases repair costs by 10\%.

\item \emph{Difficult to Maintain} increases repair costs by 10\%.

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14 changes: 10 additions & 4 deletions rules/3-Force-Maintenance/index.tex
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\input{3-Force-Maintenance/0-Intro.tex}

% --------------------------------------------------------------------------------
\subsection{Skill Limits}
% --------------------------------------------------------------------------------

\input{3-Force-Maintenance/1-Skills.tex}

% --------------------------------------------------------------------------------
\subsection{Capture}
% --------------------------------------------------------------------------------

\input{3-Force-Maintenance/1-Capture.tex}
\input{3-Force-Maintenance/2-Capture.tex}

% --------------------------------------------------------------------------------
\subsection{Salvage}
% --------------------------------------------------------------------------------

\input{3-Force-Maintenance/2-Salvage.tex}
\input{3-Force-Maintenance/3-Salvage.tex}

% --------------------------------------------------------------------------------
\subsection{Quirks}
% --------------------------------------------------------------------------------

\input{3-Force-Maintenance/3-Quirks.tex}
\input{3-Force-Maintenance/4-Quirks.tex}

% --------------------------------------------------------------------------------
\subsection{Random SPAs}
% --------------------------------------------------------------------------------

\input{3-Force-Maintenance/4-SPAs.tex}
\input{3-Force-Maintenance/5-SPAs.tex}

\newpage
7 changes: 4 additions & 3 deletions rules/5-Event-Play/2-Tracks.tex
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The standard rules given in the \emph{BattleTech: Mercenaries} box set and the \emph{BattleTech: Hinterlands} sourcebook apply to these tracks, unless the organizers modify these rules.

Commanders may bring 3,000 BV (85 PV) of 'Mechs to each track, excluding the cost of Skill Advances but including any costs of C\textsuperscript{3} and TAG.
Commanders may bring 1,000 BV (40 PV) of non-'Mech units, plus any unspent BV (PV) from 'Mech units, for a total of 4,000 BV (125 PV).
Commanders may bring 500 BV (40 PV) of non-'Mech units, plus any unspent BV (PV) from 'Mech units, for a total of 3,500 BV (125 PV).

Commanders may convert the 1,000 BV to 50 BSP and run the non-'Mech units as Battlefield Support: Assets; however, Assets may not score objectives.
Any unspent BV may be convert to BSP to use for Battlefield Support: Strikes, unless prohibited by the event rules.
Commanders get 7 BSP for Battlefield Support: Strikes.
Commanders may convert the 500 BV to 25 BSP and run the non-'Mech units as Battlefield Support: Assets; however, Assets may not score objectives.
Any unspent BV or BSP may be converted to BSP to use for Battlefield Support: Strikes, unless prohibited by the track rules.
18 changes: 9 additions & 9 deletions rules/6-League-Play/5-Tracks.tex
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The standard rules given in the \emph{BattleTech: Mercenaries} box set and the \emph{BattleTech: Hinterlands} sourcebook apply to these tracks, unless the organizers modify these rules.

For 1v1 tracks, commanders may bring 6,000 BV (200 PV) of units to each track, excluding the cost of Skill Advances but including any costs of C\textsuperscript{3} and TAG.
Commanders may convert up to 2,000 BV to 100 BSP and run the non-'Mech units as Battlefield Support: Assets; however, Assets may not score objectives.
For 1v1 tracks, commanders may bring 6,000 BV (170 PV) of 'Mechs to each track, excluding the cost of Skill Advances but including any costs of C\textsuperscript{3} and TAG.
Commanders may bring 1,000 BV (80 PV) of non-'Mech units, plus any unspent BV (PV) from 'Mech units, for a total of 7,000 BV (250 PV).
Commanders may convert the 1,000 BV to 50 BSP and run the non-'Mech units as Battlefield Support: Assets; however, Assets may not score objectives.

For 2v2 tracks, commanders may bring 3,000 BV (85 PV) of 'Mechs to each track, excluding the cost of Skill Advances but including any costs of C\textsuperscript{3} and TAG.
Commanders may bring 1,000 BV (40 PV) of non-'Mech units, plus any unspent BV (PV) from 'Mech units, for a total of 4,000 BV (125 PV).
Commanders may convert up to 1,000 BV to 50 BSP and run the non-'Mech units as Battlefield Support: Assets; however, Assets may not score objectives.
For 2v2 tracks, each commander may bring 3,000 BV (85 PV) of 'Mechs to each track, excluding the cost of Skill Advances but including any costs of C\textsuperscript{3} and TAG.
Commanders may bring 500 BV (40 PV) of non-'Mech units, plus any unspent BV (PV) from 'Mech units, for a total of 3,500 BV (125 PV).
Commanders may convert the 500 BV to 25 BSP and run the non-'Mech units as Battlefield Support: Assets; however, Assets may not score objectives.

For 1v2 tracks, the commanders working together select their units per the 2v2 limits given above.
The independent commander may bring 8,000 BV (250 PV) of units to each track, excluding the cost of Skill Advances but including any costs of C\textsuperscript{3} and TAG.
The independent commander may convert up to 2,000 BV to 100 BSP and run the non-'Mech units as Battlefield Support: Assets; however, Assets may not score objectives.
The independent commander may select their units per the 1v1 limits given above.

Commanders start with 14 SP for Battlefield Support: Strikes, or 28 SP for the independent commander in a 1v2 track.
Any unspent BV may be convert to BSP to use for Strikes, unless prohibited by the event rules.
Commanders get 14 BSP for Battlefield Support: Strikes in 1v1 tracks or 7 BSP in 2v2 tracks.
Any unspent BV or BSP may be converted to BSP to use for Battlefield Support: Strikes, unless prohibited by the track rules.

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