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\emph{BattleTech: Outworlds Wastes} provides a framework for a narrative BattleTech league and events based upon \emph{BattleTech: Chaos Campaign}. | ||
\emph{BattleTech: Outworlds Wastes} provides a framework for a narrative BattleTech league and events based upon \emph{BattleTech: Chaos Campaign} from the \emph{BattleTech: Mercenaries} box set and \emph{BattleTech: Hinterlands} sourcebook. | ||
Players lead a combined arms force searching the Outworlds Wastes for LosTech and glory. | ||
Completing objectives in scenarios earns Supply Points to maintain and upgrade your force. | ||
Commanders play scenarios in multiple formats, such as \emph{BattleTech} and \emph{Alpha Strike}. | ||
This framework can be modified to meet the goals of the organizers and players. |
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The \emph{BattleTech: Mercenaries} box set or \emph{BattleTech: Hinterlands} sourcebook outline the SP costs for Skill Advances. | ||
At Scale 1, units cannot be advanced to better than 2/3. | ||
At Scale 2, units cannot be advanced to better than 1/2. | ||
For Event Play forces, units cannot be advanced to better than 2/3 (2). | ||
For League Play forces, units cannot be advanced to better than 1/2 (1). | ||
Skills cannot differ by more than 3. |
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Event play uses Scale 1 forces and is more suitable for playing multiple tracks in a large event, such as at a convention. | ||
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Organizers list the contract and tracks for the event, and commanders bring a force that meets the \ifthenelse{\equal{\outworldsMode}{mode-web}} {\hyperref[subsec:force_construction_scale_1]{Scale 1 Force Construction} rules}{\emph{Scale 1 Force Construction} rules (see p. \pageref{subsec:force_construction_scale_1})}. | ||
Organizers list the contract and tracks for the event, and commanders bring a force that meets the \ifthenelse{\equal{\outworldsMode}{mode-web}} {\hyperref[subsec:force_construction_scale_1]{Event Play Force Construction} rules}{\emph{Scale 1 Force Construction} rules (see p. \pageref{subsec:force_construction_scale_1})}. | ||
Commanders may use the same force between multiple events, unless the organizers state a new force must be used. | ||
All forces they must pay 300 SP in transportation costs, modified by the contract terms, to reach the planet for the event. |
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Commanders may create an Event Play detachment with units from an existing League Play force. | ||
This detachment must follow the restrictions given in the \ifthenelse{\equal{\outworldsMode}{mode-web}}{\hyperref[subsec:force_construction_scale_1]{Event Play Force Construction}}{\emph{Event Play Force Construction}} rules\ifthenelse{\equal{\outworldsMode}{mode-web}}{}{ (see p. \pageref{subsec:force_construction_scale_1})}. | ||
These units use their current skills and SPAs from the League Play force. | ||
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Commanders must send a Warchest of at least 1,000 SP but no more than 3,000 SP with the detachment. | ||
In order to return to the League Play force, the Event Play detachment has to pay 300 SP in transportation costs, modified by contract terms, after the event to return to the location of the League Play force. | ||
Add any additional SP earned by the Event Play detachment to the League Play force's Warchest. | ||
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An Event Play force may also be used to make a new League Play force. | ||
After the event, commanders must use all of the units in the Event Play force and add additional units per the restrictions given in the \ifthenelse{\equal{\outworldsMode}{mode-web}}{\hyperref[subsec:force_construction_scale_2]{League Play Force Construction}}{\emph{League Play Force Construction}} rules\ifthenelse{\equal{\outworldsMode}{mode-web}}{}{ (see p. \pageref{subsec:force_construction_scale_2})}. | ||
Units in this new League Play force may retain any Skill Advances earned during Event Play. | ||
Also, if the Event Play force has more than 3,000 SP in the Warchest, then the new League Play force starts with this Warchest. | ||
Otherwise, the new League Play force starts with a Warchest of 3,000 SP. |
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League play uses Scale 3 forces playing Scale 2 tracks and is more suitable for longer, larger games and pickup games. | ||
For League Play, each commander has a Scale 3 force and plays each track at Scale 2 | ||
League Play is more suitable for longer, larger games and pickup games. | ||
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There are two types of league play, narrative and competitive. | ||
There are two types of League Play, narrative and competitive. | ||
Establishing a balanced competitive league is difficult. | ||
These rules do not attempt to do so; instead, they provide a consistent and fair system with an option for scoring and ranking if the players and league organizers want to use it. |
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