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OBJ model loading
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Epsylene committed May 13, 2024
1 parent 6e70864 commit a707e37
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72 changes: 63 additions & 9 deletions Cargo.lock

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1 change: 1 addition & 0 deletions Cargo.toml
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Expand Up @@ -13,5 +13,6 @@ log = "0.4.19"
png = "0.17.11"
pretty_env_logger = "0.5.0"
thiserror = "1.0.40"
tobj = "4.0.2"
vulkanalia = {version = "0.21.0", features = ["window", "libloading"]}
winit = "0.28.6"
4 changes: 3 additions & 1 deletion README.md
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Expand Up @@ -19,4 +19,6 @@ with graphics programming. For now, there is:
buffers, buffers everywhere;
- The Vulkan Triangle;
- Samplers and textures;
- And last, but not least, a depth buffer.
- A depth buffer.

The code is being heavily commented as I go through the tutorial, so it can be useful as an implementation reference.
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