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*.o | ||
*.a |
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XRoar - a Dragon/Tandy Coco emulator | ||
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Ciaran Anscomb xroar(at)6809.org.uk | ||
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Homepage: http://www.6809.org.uk/dragon/xroar.shtml | ||
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PSPDragon / GP2XDragon : Porting to PSP and GP2X | ||
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Ludovic Jacomme alias Zx-81 zx81.zx81(at)gmail.com | ||
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Homepage: http://zx81.zx81.free.fr |
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1.0.2 | ||
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- Fix sound issue using the patch sent by original X-roar's author, | ||
aka Ciaran himself (big thanks to him !!) | ||
- Bug fix with volume settings (it didn't work properly) | ||
- A thumbnail image is now displayed in the file requester | ||
while selecting any file with the same name of a previously | ||
saved game (rom, keyboard, settings). | ||
It might be very helpful to recognize that game later if you | ||
have thousand different games on your disk and rom folders ! | ||
- The virtual keyboard is now usable in the file requester menu to | ||
choose the first letter of the game you search ! | ||
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1.0.1 | ||
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- Intial release |
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Welcome to GP2X-Dragon | ||
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Original Author of XRoar | ||
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Ciaran Anscomb xroar(at)6809.org.uk | ||
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Homepage: http://www.6809.org.uk/dragon/xroar.shtml | ||
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Author of the PSP and GP2X port version | ||
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Ludovic Jacomme alias Zx-81 zx81.zx81(at)gmail.com | ||
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Homepage: http://zx81.zx81.free.fr | ||
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1. INTRODUCTION | ||
------------ | ||
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Xroar is the best emulator of Dragon32/64 and Tandy Coco home computer | ||
running on many systems such as Linux, Unix, Mac OS X, GP32 and Windows32. | ||
See http://www.6809.org.uk/dragon/xroar.shtml for further informations. | ||
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GP2X-Dragon is a port on GP2X of the PSP version. | ||
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Special thanks to Danzel and Jeff Chen for their virtual keyboard, | ||
Ciaran Anscomb for this great emulator, Raven's for eboot icons | ||
and to all GP2X-SDK developpers. | ||
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This package is under GPL Copyright, read COPYING file for | ||
more information about it. | ||
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2. INSTALLATION | ||
------------ | ||
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Unzip the zip file, and copy the content of the directory game to your | ||
SD memory. | ||
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For any comments or questions on this version, please visit | ||
http://zx81.zx81.free.fr or http://www.gp32x.com/ | ||
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3. CONTROL | ||
------------ | ||
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In the Dragon emulator window, there are three different mapping (standard, | ||
left trigger, and right Trigger mappings). | ||
You can toggle between while playing inside the emulator using the two GP2X | ||
trigger keys. | ||
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------------------------------------- | ||
GP2X Dragon (standard) | ||
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A 2 | ||
B ENTER | ||
Y 1 | ||
X Joystick Fire | ||
Up Up | ||
Down Down | ||
Left Left | ||
Right Right | ||
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Joystick Joystick | ||
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------------------------------------- | ||
GP2X Dragon (left trigger) | ||
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A Fps | ||
B Render | ||
Y Load state | ||
X Save state | ||
Up Up | ||
Down Down | ||
Left Left | ||
Right Right | ||
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------------------------------------- | ||
GP2X Dragon (right trigger) | ||
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A Space | ||
B ENTER | ||
Y 4 | ||
X Auto fire on/off | ||
Up Up | ||
Down Down | ||
Left Dec Fire | ||
Right Inc Fire | ||
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Analog Joystick | ||
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Joystick Up, Down, Left, Rigth | ||
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Press Select to enter in emulator main menu. | ||
Press Start open/close the On-Screen keyboard | ||
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In the main menu | ||
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RTrigger Reset the emulator | ||
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Y Go Up directory | ||
X Valid | ||
B Valid | ||
A Go Back to the emulator window | ||
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The On-Screen Keyboard of "Danzel" and "Jeff Chen" | ||
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Use the stick to choose one of the 9 squares, and | ||
use A, B, X, Y to choose one of the 4 letters | ||
of the highlighted square. | ||
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Use LTrigger and RTrigger to see other 9 squares | ||
figures. | ||
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4. LOADING DISK FILES (DSK) | ||
------------ | ||
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If you want to load disk image in the virtual disk | ||
drive of your emulator, you have to put your disk | ||
file (with .dsk file extension) on your memory | ||
card in the 'disk' directory. | ||
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Then, while inside emulator, just press SELECT to | ||
enter in the emulator main menu, choose "Load Disc" | ||
and then using the file selector choose one disc | ||
file to load in your emulator. | ||
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To list the content of the disk, you have to use | ||
the virtual keyboard (press START key) and type the | ||
command DIR followed by ENTER. | ||
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To run the game MYGAME.BIN on your disk, you have | ||
to use the virtual keyboard and type the command | ||
LOADM"MYGAME" followed by ENTER. Once the game is | ||
loaded, enter the command EXEC followed by ENTER. | ||
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To run a basic game (with .BAS extention) use RUN | ||
command instead of LOADM. | ||
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If you want to specify the command to run for given | ||
games then you can do it in the run.txt, using the | ||
following syntax : | ||
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tapename=CLOAD"":EXEC | ||
diskname=LOADM"RunName":EXEC | ||
diskname=RUN"RunName" | ||
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5. LOADING KEY MAPPING FILES | ||
------------ | ||
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For given games, the default keyboard mapping between GP2X Keys and DRAGON | ||
keys, is not suitable, and the game can't be played on DRAGON. | ||
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To overcome the issue, you can write your own mapping file. Using notepad for | ||
example you can edit a file with the .kbd extension and put it in the kbd | ||
directory. | ||
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For the exact syntax of those mapping files, have a look on sample files | ||
already presents in the kbd directory (default.kbd etc ...). | ||
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After writting such keyboard mapping file, you can load them using the main | ||
menu inside the emulator. | ||
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If the keyboard filename is the same as the cartridge or disk file then when | ||
you load this file, the corresponding keyboard file is automatically loaded ! | ||
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You can now use the Keyboard menu and edit, load and save your keyboard | ||
mapping files inside the emulator. | ||
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The Save option save the .kbd file in the kbd directory using the "Game Name" | ||
as filename. The game name is displayed on the right corner in the emulator | ||
menu. | ||
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6. COMPILATION | ||
------------ | ||
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It has been developped under Linux using gcc with GP2XSDK. | ||
To rebuild the homebrew run the Makefile in the src archive. | ||
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# | ||
# Copyright (C) 2007 Ludovic Jacomme (ludovic.jacomme@gmail.com) | ||
# | ||
# This program is free software; you can redistribute it and/or modify | ||
# it under the terms of the GNU General Public License as published by | ||
# the Free Software Foundation; either version 2 of the License, or | ||
# (at your option) any later version. | ||
# | ||
# This program is distributed in the hope that it will be useful, | ||
# but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
# GNU General Public License for more details. | ||
# | ||
# You should have received a copy of the GNU General Public License | ||
# along with this program; if not, write to the Free Software | ||
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. | ||
# | ||
TARGET = gp2xdragon.gpe | ||
SDL_CONFIG = $(GP2XDEV)/bin/sdl-config | ||
OBJS = gp2x_psp.o \ | ||
psp_main.o \ | ||
psp_danzeff.o \ | ||
psp_fmgr.o \ | ||
psp_dragon.o \ | ||
psp_font.o \ | ||
psp_kbd.o \ | ||
psp_menu.o \ | ||
psp_menu_help.o \ | ||
psp_menu_kbd.o \ | ||
psp_menu_set.o \ | ||
psp_run.o \ | ||
psp_sdl.o \ | ||
global.o \ | ||
core/cart.o \ | ||
core/crc16.o \ | ||
core/deltados.o \ | ||
core/dragondos.o \ | ||
core/events.o \ | ||
core/filereq_cli.o \ | ||
core/fs_unix.o \ | ||
core/hexs19.o \ | ||
core/joystick.o \ | ||
core/keyboard.o \ | ||
core/m6809.o \ | ||
core/machine.o \ | ||
core/main_unix.o \ | ||
core/module.o \ | ||
core/pia.o \ | ||
core/rsdos.o \ | ||
core/sam.o \ | ||
core/snapshot.o \ | ||
core/sound_null.o \ | ||
core/sound_sdl.o \ | ||
core/tape.o \ | ||
core/ui_sdl.o \ | ||
core/vdg_bitmaps.o \ | ||
core/vdg.o \ | ||
core/vdisk.o \ | ||
core/vdrive.o \ | ||
core/video_sdl.o \ | ||
core/wd279x.o \ | ||
core/xroar.o \ | ||
core/keyboard_psp.o \ | ||
\ | ||
cpulcd.o | ||
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#PROFILE=-fprofile-generate | ||
PROFILE=-fprofile-use | ||
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DEFAULT_CFLAGS = $(shell $(SDL_CONFIG) --cflags) | ||
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MORE_CFLAGS = -DGP2X_MODE -static -I$(GP2XDEV)/include -I$(GP2XDEV)/include/SDL -DHAVE_CONFIG_H -I. -Iinclude \ | ||
-DGP2X_MMU_HACK -DPSP \ | ||
-DNO_STDIO_REDIRECT $(PROFILE) | ||
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CFLAGS = $(DEFAULT_CFLAGS) $(MORE_CFLAGS) -O2 \ | ||
-funroll-loops -ffast-math -fomit-frame-pointer -fno-strength-reduce -finline-functions -fsigned-char | ||
CXXFLAGS = $(DEFAULT_CFLAGS) $(MORE_CFLAGS) -O2 -fno-exceptions -fno-rtti \ | ||
-funroll-loops -ffast-math -fomit-frame-pointer -fno-strength-reduce -finline-functions -fsigned-char | ||
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LIBS += -L$(GP2XDEV)/lib -lSDL_image -lSDL_fast -lpng -ljpeg -lz -lm -lpthread -lstdc++ | ||
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.c.o: | ||
open2x-gcc $(CFLAGS) -c $< -o $@ | ||
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.cpp.o: | ||
open2x-g++ $(CXXFLAGS) -c $< -o $@ | ||
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$(TARGET): $(OBJS) | ||
open2x-gcc $(CFLAGS) $(OBJS) $(LIBS) -o $(TARGET) $(PROFILE) | ||
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install: $(TARGET) | ||
cp $< /media/usbdisk/game/dragon/ | ||
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clean: | ||
rm -f $(OBJS) $(TARGET) | ||
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ctags: | ||
ctags *[ch] |
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