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Welcome to CaanooMO5 | ||
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Original Author of MO5 | ||
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Daniel Coulom (see http://dcmo5.free.fr/) | ||
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Author of the Caanoo and PSP port versions | ||
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Ludovic Jacomme also known as Zx-81 (see http://zx81.zx81.free.fr/) | ||
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1. INTRODUCTION | ||
------------ | ||
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DCMO5 is one of the best emulator of the Thomson MO5 home computer running on | ||
MacOS, Windows and Unix. The emulator faithfully imitates the MO5 model. | ||
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CaanooMO5 is a port on Caanoo of the version 11 of DCMO5. | ||
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Thanks to Raven for the graphics stuff. | ||
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This package is under GPL Copyright, read COPYING file for more information | ||
about it. | ||
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2. INSTALLATION | ||
------------ | ||
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Unzip the zip file, and copy the content of the directory game to your | ||
SD memory. | ||
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For any comments or questions on this version, please visit | ||
http://zx81.zx81.free.fr or http://www.gp32x.com/ | ||
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3. CONTROL | ||
------------ | ||
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3.1 - Virtual keyboard | ||
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In the MO5 emulator window, there are three different mapping | ||
(standard, left trigger, and right Trigger mappings). | ||
You can toggle between while playing inside the emulator using | ||
the two trigger keys. | ||
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------------------------------------- | ||
Caanoo MO5 (standard) | ||
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A Space | ||
B ENTER | ||
Y 1 | ||
X Joystick Fire | ||
Up Up | ||
Down Down | ||
Left Left | ||
Right Right | ||
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------------------------------------- | ||
Caanoo MO5 (left trigger) | ||
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A FPS | ||
B Swap joystick / cursor | ||
Y Load state | ||
X Save state | ||
Up Joystick Up | ||
Down Joystick Down | ||
Left Joystick Left | ||
Right Joystick Right | ||
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------------------------------------- | ||
Caanoo MO5 (right trigger) | ||
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A STOP | ||
B ENTER | ||
Y DELETE | ||
X Auto-fire | ||
Up Joystick Up | ||
Down Joystick Down | ||
Left Dec auto-fire | ||
Right Inc auto-fire | ||
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Joystick Up, Down, Left, Rigth | ||
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Press Select to enter in emulator main menu. | ||
Press Start open/close the On-Screen keyboard | ||
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In the main menu | ||
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RTrigger Reset the emulator | ||
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Y Go Up directory | ||
X Valid | ||
B Valid | ||
A Go Back to the emulator window | ||
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The On-Screen Keyboard of "Danzel" and "Jeff Chen" | ||
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Use the stick to choose one of the 9 squares, and | ||
use A, B, X, Y to choose one of the 4 letters | ||
of the highlighted square. | ||
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Use LTrigger and RTrigger to see other 9 squares | ||
figures. | ||
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4. LOADING ROM FILES (ROM) | ||
------------ | ||
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If you want to load rom image in your emulator, you have to put your rom file | ||
(with .zip or .rom file extension) on your Caanoo in the 'roms' directory. | ||
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Then, while inside MO5 emulator, just press SELECT to enter in the emulator main | ||
menu, choose "Load ROM", and then using the file selector choose one rom file to | ||
load in your emulator. | ||
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To eject the ROM you will need to select Hard Reset option in the main menu. | ||
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5. LOADING TAPE FILES (K7) | ||
------------ | ||
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If you want to load tape image in the virtual drive of your emulator, you have | ||
to put your tape file (with .k7 file extension) on your Caanoo memory stick in the | ||
'k7' directory. | ||
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Then, while inside MO5 emulator, just press SELECT to enter in the emulator main | ||
menu, choose "Load K7", and then using the file selector choose one tape file to | ||
load in your emulator. | ||
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To run the game of your tape file, you have to use the virtual keyboard | ||
(press START key) and type the MO5 command 'LOADM"",,R' followed by ENTER (Y). | ||
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You can also use directly the shortcut in the emulator menu (Command LOADM | ||
option) | ||
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To RUN BASIC program, you have to type the MO5 command 'RUN""' followed by | ||
ENTER (Y) | ||
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You can also use directly the shortcut in the emulator menu (Command RUN option) | ||
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It may happen that you need to rewind the tape using the Rewind K7 menu ... | ||
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The command 'LOAD""' (without M) is sometimes needed, when LOADM command doesn't | ||
work. | ||
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If you use the MS Disk Basic (disk mode enabled), then you will have to put the | ||
string "CASS:" in your 'LOADM', 'LOAD' or 'RUN' command as follows : | ||
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LOADM"CASS:",,R | ||
LOAD"CASS:",,R | ||
RUN"CASS:" | ||
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6. LOADING DISK FILES (FD) | ||
------------ | ||
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If you want to load floppy image in the virtual disk drive of your emulator, you | ||
have to put your disk file (with .fd file extension) on your Caanoo in 'disc' directory. | ||
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Then, while inside the emulator, just press SELECT to enter in the emulator main | ||
menu, choose "Load Disc" and then using the file selector choose one disc file | ||
to load in your emulator. | ||
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Use the same commands as described in the "Load tape" section. | ||
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The command AUTO is useful to run automatically the RUN"AUTO.BAT" command used | ||
to most of all disk games. | ||
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If you want to specify the command to run for given games then you can do it in | ||
the run.txt, using the following syntax : | ||
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tapename=LOAD"CASS:RunName",,R | ||
tapename=LOADM"CASS:RunName",,R | ||
tapename=RUN"CASS:RunName" | ||
diskname=LOAD"RunName",,R | ||
diskname=LOADM"RunName",,R | ||
diskname=RUN"RunName" | ||
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7. LOADING SNAPSHOT FILES (STZ) | ||
------------ | ||
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I've modified original MO5 emulator to add a save state feature. The save state | ||
format is specific to CaanooMO5 and PSPMO5, but it might be useful to run | ||
previously loaded games (using K7 and disk menu). | ||
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8. LOADING KEY MAPPING FILES | ||
------------ | ||
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For given games, the default keyboard mapping between Caanoo Keys and MO5 keys, is | ||
not suitable, and the game can't be played on CaanooMO5. | ||
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To overcome the issue, you can write your own mapping file. Using notepad for | ||
example you can edit a file with the .kbd extension and put it in the kbd | ||
directory. | ||
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For the exact syntax of those mapping files, have a look on files generated in | ||
the kbd directory (default.kbd etc ...). | ||
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After writting such keyboard mapping file, you can load them using the main menu | ||
inside the emulator. | ||
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If the keyboard filename is the same as the rom file (.rom) then when you load | ||
this rom file, the corresponding keyboard file is automatically loaded. | ||
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You can now use the Keyboard menu and edit, load and save your keyboard mapping | ||
files inside the emulator. The Save option save the .kbd file in the kbd | ||
directory using the "Game Name" as filename. The game name is displayed on the | ||
right corner in the emulator menu. | ||
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9. COMPILATION | ||
------------ | ||
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It has been developped under Linux using gcc with GPH-SDK. To rebuild the | ||
homebrew run the Makefile in the src archive. | ||
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In the src/doc directory you will find original readme and license files of | ||
DCMO5. | ||
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DCMO5 : MO5 Thomson Emulator for Unix, MacOS and Windows | ||
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Daniel Coulom (see http://dcmo5.free.fr/) | ||
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PSPMO5 : Porting on PSP | ||
GP2X-MO5 : Porting on GP2X | ||
Caanoo-MO5 : Porting on Caanoo | ||
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Ludovic Jacomme alias Zx (see http://zx81.zx81.free.fr/) |
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