Implement some float packing/unpacking instructions #709
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Fixes #707
Wasn't too hot on the GLSL/SPIR-V name of packHalf2x16, it's really confusing to me what the heck that means, so tried to go more explicit with the name - at least to me, f32x2_to_f16x2 is much more clear (and in line with the scalar f32_to_f16 version)
Left off f64 conversion insts for now, ark doesn't need them any time soon and they're weird (I think they're
transmute (u32, u32) <-> f64
, not an actual bit-changing conversion?)