Supports Spigot 1.8 R1-3, 1.9 R1-2, 1.10 R1 and 1.12.2
Fancy freeze commands.
A frozen player cannot:
- Interact with blocks/entities
- Deal or receive damage
- Use portals
- Drink or be splashed by potions
The player will be surrounded by fancy particles:
Stepping outside of the boundary will teleport the player back to the initial freeze location with some more particle effects. All particle effects are only visible to the player that is frozen.
A player that is frozen will also be sent 'fake' potion effects depending on configuration: slowness, jump boost, blindness and mining fatigue. When they are unfrozen these potion effects are removed and any overwritten potion effects are sent back to the player.
Players with uhc.fancyfreeze.antifreeze
(default op) will be unaffected by freeze commands
When the UHC plugin is installed it will add an icon to /uhc
that when clicked
will toggle global freeze and /ffg
will show messags using the UHC styles. Enabled status will also carry across
server reload/restarts.
Freeze/unfreeze a specific player
<name>
- the player to be frozen/unfrozen
[on|off]
- optional, if not supplied will toggle.
When a player is frozen with this method they will not be unfrozen with global unfreeze /ffg
and will only be unfrozen
via this command
Permission: uhc.fancyfreeze.command.player
default OP
Sets global freeze on/off. If on/off is not supplied it will toggle instead. All players are frozen + any new logins.
Permission: uhc.fancyfreeze.command.global
default OP
remove jumping: true
remove movement speed: false
add mining fatigue: true
add blindness: false
use particles: true
max distance: 5
remove jumping
whether to send fake jump potion effect to disable jumping
remove movement speed
whether to send fake slow potion effect and will have their movement speed set to 0 server side
add mining fatigue
whether to send fake mining fatigue potion effect. NOTE block breaking is already cancelled, this
is a client visual thing
add blindness
whether to send fake blindness effect
use particles
whether to render particles to players
max distance
the distance before warping back to freeze location + how far out to render particles